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#271
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Perfect example of how some "problems" doesnt have to be corrected at Oleg&teams end. |
#272
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P.S. I shudder when thinking what the threadh will look like when oleg posts a vid with sound in it.
OMG. |
#273
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Could it be that the damage in picture 4 is texture overlay whereas this picture shows modeled damage?
![]() Maybe they've not yet implemented this damage feature. Last edited by Hecke; 10-02-2010 at 12:48 PM. |
#274
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These are also for the most part "texture overlays" (alpha, specular, diffuse, normal maps). Same approach.
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#275
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Damage hole in Picture 4 looks painted on and in other picture it looks like real holes. |
#276
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Otherwise DirectX 11 should primarily help with smaller details like shadow quality. It will not provide a completely different look to the environment unless Oleg has decided to code a completely separate 3D engine for DX11. |
#277
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![]() I think that, from seeing this, the terrain may be too green for Summer. I know this is WIP, but this shows what can be done ![]() Have you lot heard of an application for Windlight? Check it out. |
#278
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possibly fuel leak and some other aircraft smoke damage in 2D in 2010/2011 release ![]() Not even one member picked up on this concern including clouds flicker and any jerking movements when flying around them since video clearly show clouds flicker behind the He-111 . Please , tell me I am jerk for asking such questions ![]() I am waiting for this release us much as anyone else but these things are my concern at this point in time and would love to know what to expect as the development is in much further stage progress . Last edited by Jumo211; 10-02-2010 at 01:25 PM. |
#279
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Thanks Winny, that's precisely what I was hoping someone would do.
I've no idea how to do it myself. As we can see, simple alterations make a huge difference. If DX11 also improves definition, the disparaging 'watercolour' comment also reduces in significance. I've said from the outset that we should trust the dev's to do a sterling job, and they know more about it than most people here put together. Good post mate, thanks again. |
#280
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HG, I think when Oleg said there were fps issues with the video, he meant that not all the frames were translated, which causes the clouds to flicker. I'm hearing you though mate, I thought that too when I saw it
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