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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 09-27-2010, 03:51 PM
john_crapper john_crapper is offline
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Join Date: Apr 2010
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Paladins do not work well with black knights. They can neither resurrect them, nor use second wind, and its really pointless to use tank units when your game plan is to have the black knights tank with unlimited retaliation. At high levels inquisitor rage is not as useful as having a damaging unit in the army, and inquistors deal good damage only to undead.

Rune mages are useful, only if you have talent runes to spare. Archmages have always been in my games, since KBTL, because their shield is an awesome protective spell. And used in conjunction with paladins, they can cast shield on the first turn, then the paladins grant them second wind, and the archmages's fighting trance buf expires just when the magic shield is ready to be re-cast.

So thats the kind of synchronizing I'm looking for

And neutralizing morale penalties is not efficient, because you would otherwise have positive morale, which would be another reason not to have black knights.

Last edited by john_crapper; 09-28-2010 at 12:37 AM.
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