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7,62 Tactical action game, sequel to Brigade E5

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  #271  
Old 09-22-2010, 10:00 PM
safoolfool safoolfool is offline
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You're given a series of missions to assasinate people, culminating with a guy in a training camp. You're given a few options like "I'll give you some mines to plant" or "here's a sniper rifle, shoot him", and one of them is "just go in and kill everyone." If you pick the option to kill everyone the mission won't complete (as in, theres no recognition after you kill the mark).

The solution is to just pick one of the other options, and then kill everyone. It doesn't matter what you say you'll do, as long as the guy ends up dead. So if you want to snipe him, you can still say you'll do it with mines. Basically, select any option other than "kill them all" and then do the mission however you see fit.
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  #272  
Old 09-25-2010, 05:41 PM
JackintheBox JackintheBox is offline
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Thx 4 the Info.
I was given an interesting rifle for choosing the sniper option, though its kinda weak.
Regardless, i killed all the guys without a problem and the support group fell victim to my pistol/mp´s and a well placed RPG .
T´was a funny fight alright.

Strange thing though, i reloaded a save halfway through the battle(had to quit)
And it was corrupt(CTD) all my quicksaves and normal saves during the battle were CTD causing(reproduced several times).
The save i had just before i fired the first shot was totally fine.
Maybe this is usefull info for R@S?

Another question though.
I seem to be unable to trigger the encounter for my base trader.
I have the base for some time now, CGL is 7 and all i get is damn bandit encounters.
If i get attacked at all that is.
Was this altered in the mod?

regards
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  #273  
Old 09-26-2010, 08:36 PM
safoolfool safoolfool is offline
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I'm not sure what triggers the trader. My last play through (I think it was BSM 1.01) I didn't see him until pretty late, CGL 10 or so. This time I ran into him at CGL 3, so it might just be random with a large variance.
I did notice this time that I ran into him near the Palinero/Algeria border, but I'm not sure if that's a trigger or just luck.
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  #274  
Old 09-28-2010, 10:29 AM
Nat_Crelk Nat_Crelk is offline
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Default Adancing CGL too faster

Hi everyone !

I encounter a strange trick.

I recently dl BSM tax addon 1.3 and now I play with it.
I'm now on CGL 2 and I've taken the Army Base (near Campecino I think) thanks to Mr Lond!

But when I've finished that mission, I came to my new base and talked to te "Mayor" there.

And surprisingly my CGL came from 2 to 8 in 2sec.

What's the matter ?

Thx

Nat
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Last edited by Nat_Crelk; 09-28-2010 at 11:43 AM.
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  #275  
Old 09-28-2010, 06:12 PM
DAn88 DAn88 is offline
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finally i downloaded the mod, but, some how i get an error when running the Bat file in the unofficial patch. I did run it as administrator it crashes my game when running it

any clues guys ?
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  #276  
Old 09-28-2010, 08:39 PM
R@S R@S is offline
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@Nat
I'm aware of this problem and have already fixed it. There's a automatic jump to CGL 8 when you talk to a Mayor in a city you control and I forgot to make a work-around for the Army Base one.

@DAn88
Follow the instructions in the OP and there shouldn't be any problems. If you want any more help you need to describe your problem more, or try reading the threads in this forum, there's a lot of info there that might help you.
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  #277  
Old 09-28-2010, 11:59 PM
Nat_Crelk Nat_Crelk is offline
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@ R@S => Thx for your quick answer. Shall I supose that'll be fixed in the next version ?

@ DAn88 => I've had the same problem. To fix it I had installed 7.62, unofficial patch, BSM mod 1.3 and the Tax Addon and FINALLY i've ran the patchme.bat (without administrator request) and all is working very fine.

But it seems to be a problem (or not ???) with patchme.bat under win 7. Because when you run it in admin mode it says that "no "file.a" nor "directory.a" found in windows/system32/blablabla ...."
That was the error message I had when I first try to ran it as it is said in the readme.
But it doesn't crash when you run it without admin mode.

In the same way I had to run it at the end of the overall instal because when i run it just after installing unofficial patch some files I had to replace with BSM 1.3 or Tax Addon were missing or hidden because of that famous Patchme.bat.

Is that normal ?

Nat
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Last edited by Nat_Crelk; 09-29-2010 at 12:08 AM.
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  #278  
Old 09-29-2010, 01:19 AM
DAn88 DAn88 is offline
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ok this is how i had my files installed:

C:\Program Files\ 1c Comapyn\ 7.62

now this is how I installed it:

C:\ Games\1c Company\ 7.62

Im going to see if it works, Be right back guys.


ok im back, i ran the batch file without administrator and it worked . Next I copied files to 7.62 (the blue sun mod) i replaced few things since it asked. Next what exe. do i use to play the mod, i Notices an ico with BFX ?

Last edited by DAn88; 09-29-2010 at 01:27 AM.
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  #279  
Old 09-29-2010, 01:37 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by DAn88 View Post
ok this is how i had my files installed:

C:\Program Files\ 1c Comapyn\ 7.62

now this is how I installed it:

C:\ Games\1c Company\ 7.62

Im going to see if it works, Be right back guys.


ok im back, i ran the batch file without administrator and it worked . Next I copied files to 7.62 (the blue sun mod) i replaced few things since it asked. Next what exe. do i use to play the mod, i Notices an ico with BFX ?
You've to use the "E6.exe".
"BFX.ico" is just an icon. Dunno on what it works.
R@S must know.
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  #280  
Old 10-08-2010, 07:26 PM
R@S R@S is offline
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Since i have about 6 different installations of 7.62 on my hd I use the BFX.ICO on the shortcut to my latest build of the mod. Since it's a very small file I've left it in the mod for others to do the same.

I'll release the next version in a week or so, I think the testing period of the global economy has been long enough. We'll see if TodeswolF is finished with the new uniforms, if so I'll add them to that release as well.
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