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King's Bounty Editor Info, hints, questions and etc. |
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#1
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Awesome, thanks for the help bladeking and TheOne.
After a bit of tinkering I've managed to lower the cost of the traps a bit (5,7,10 instead of 5,10,15), increased the duration by two, and added a 50% chance for burning effect from 1-3 turns at trap level 2 and above. So far it seems to be working! Any idea how to access the text for the various spells? I've found entries like this: hint=spell_trap_hint hint_header=spell_trap_header but I don't know which file to open to actually change the text strings. Last edited by Puce Moose; 09-26-2010 at 07:29 PM. |
#2
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Here are the lines responsible for trap spell: spell_trap_name=Trap SN_trap=^spells_tN^ spell_trap_header=^spells_tC^ spell_trap_small= spell_trap_desc=Places a trap on the battlefield. When falling into a trap, a troop incurs physical damage and loses all of its Action Points. spell_trap_text_1=^spells_tSpell^Damage: [DS16_Damage]. spell_trap_text_2=^spells_tSpell^Damage: [DS16_Damage]. spell_trap_text_3=^spells_tSpell^damage: [DS16_Damage] (poisons). spell_trap_hint=^spells_tEnew^ I hope this helps you. ![]() |
#3
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Perfect, thanks again. Just what I needed!
Everything's working like a charm so far. Flaming traps really help out against those nasty Ancient Ents. ![]() |
#4
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With which programm can i extract the files in de kfs?
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#5
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You can do it with Winrar. Kfs files are just simple renamed archives.
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#6
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Thanks i wonder why my pc didn't said that WinRar can open it.
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