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If it's possible to create merged installations of titles based on the same engine but done by different developers, we could be in for a treat.
Imagine that they license the engine to a studio that wants to make a ground combat game for example. Now imagine you can merge this ground combat game with the same installation as your regular flight sim SoW, just like we used to do with the different IL2 expansions. Voila, you have ArmA 2 in world war II but with better physics and more in depth simulation ![]() What i would be interested to see is a port of "over flanders fields" (the CFS3 total conversion mod that deals with WWI air combat), as they have done an enormous amount of research over the years. I think they have the most accurate timelines for each individual squadron regarding plane types, ace rosters, aircraft skins and airfield movements, plus archives about what the weather was like during each day, but CFS3 is a very old engine. I'd love to see the result of it done on the SoW engine. |
#2
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I would buy a ground combat sim in a second with those graphics. I was a better tanker in BF '42 than pilot in any flight sim I have played lol.
The thing about a tank sim in that a choice would have to be made. For a true sim, the tank would require at least two players in the tank as driver and gunner (even that's not enough for a true sim). Or, as would be my choice, you could do the tank sim with just one player per tank which would take more skill....driving and shooting at the same time is like patting your head and rubbing your tummy at the same time. I could see this engine working on the ground. Hit boxes, foliage, roads, terrain, ballistics modeling....it's all already there. Usually, a game that combines air and ground focuses on the ground action with flight models and planes being very unrealistic. It would be interesting to see a game that started as a flight combat sim and then added ground combat. Splitter |
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