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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 09-25-2010, 10:07 AM
johnnypfft johnnypfft is offline
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Quote:
Originally Posted by Hecke View Post
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
OMG....... who said SOW will be 100% cinematic?? The year is 2010 not 2030
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  #192  
Old 09-25-2010, 10:08 AM
Sutts Sutts is offline
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Quote:
Originally Posted by Hecke View Post
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
Unbelievable
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  #193  
Old 09-25-2010, 10:13 AM
johnnypfft johnnypfft is offline
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If the game is almost complete, can we get a video update with sound next friday? Please
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  #194  
Old 09-25-2010, 11:16 AM
Kurfürst Kurfürst is offline
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God, I wish Maddox Games would licence this engine or the models to the creators of the MMO Battleground Europe... or do something similiar by themselves
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #195  
Old 09-25-2010, 11:21 AM
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ElAurens ElAurens is offline
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Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.
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  #196  
Old 09-25-2010, 11:42 AM
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philip.ed philip.ed is offline
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Originally Posted by Sutts View Post
Unbelievable
He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.
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  #197  
Old 09-25-2010, 11:50 AM
Kurfürst Kurfürst is offline
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Originally Posted by ElAurens View Post
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.
I have my fingers crossed! There is nothing like going on a hunt for A14s with a Sdkfz 232
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #198  
Old 09-25-2010, 12:30 PM
Tree_UK
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I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.
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  #199  
Old 09-25-2010, 01:01 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Tree_UK View Post
I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.
Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches.
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  #200  
Old 09-25-2010, 01:04 PM
kendo65 kendo65 is offline
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Ok. I went back and re-looked at the first batch of screenies from this week just to see if I'd been drinking too much when I first saw them and that had skewed my perception.

Nope, still look pretty good to me, especially the first pic with the hill in the background.

I will say though that the shots we've seen from ground level do seem overall to look better than those from medium / low altitude, but I think those have been improving too.

Anyway, Hecke - 'crappy' is well over the top.
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