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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-24-2010, 03:49 PM
swiss swiss is offline
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Originally Posted by mazex View Post
Nice edit but have you ever seen a still shot of a tracer? They actually look like this as the bullet moves a few meters in the 1/125 of a second the shutter is open Do the maths yourself... Suppose a camera shutter speed of 1/125 and and bullet speed of about 800 m/s for a .303... 800/125 = 6,4 metres... Yepp - those lasers look like they are something like that...

In a movie I'm sure they will look OK (I hope!)
unless those are indeed lasers, you'll have to add the speed of the airplane which is firing them.
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Old 09-24-2010, 03:54 PM
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philip.ed philip.ed is offline
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Very nice update, some awesome features shown.

Grass and trees are coming along, but both of these feautures IMO need tweaking for how they look from a distance. Anyways, this is just a small incy-wincy knit-pick.

Thanks for the comments as well Oleg. It's looking like the start of Il-2 again; a sim that set so many standards and just got better and better. Considering the amount of new features added to Il-2, I can't imagine what new features could appear for SoW....
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Old 09-24-2010, 04:04 PM
Jimko Jimko is offline
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Fine update, amazing pictures!

Thanks for the "I would like to say very important things" commentary, Oleg. Very, very interesting and encouraging.
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Old 09-24-2010, 04:10 PM
Old_Canuck
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Default trouble at home

Oleg, we are a troublesome group of people at times but we are almost like a family after all these years thanks to your open communication with us. If you have troubles "at home" that, Sir, is your top priority. I will be praying for things to get better in your home life.
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Old 09-24-2010, 06:39 PM
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mazex mazex is offline
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Originally Posted by swiss View Post
unless those are indeed lasers, you'll have to add the speed of the airplane which is firing them.
I was thinking of that while doing the math example but I was a bit unsure about the actual "speed limit" of a normal "non sub calibre" bullet, ie if the bullet has a built in problem with aerodynamic compression etc that makes 1000-1100 m/s extremely hard and that the bullet lose speed very fast after leaving the muzzle... But it sure is supersonic so I guess you are right!
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Old 09-25-2010, 12:04 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by mazex View Post
I was thinking of that while doing the math example but I was a bit unsure about the actual "speed limit" of a normal "non sub calibre" bullet, ie if the bullet has a built in problem with aerodynamic compression etc that makes 1000-1100 m/s extremely hard and that the bullet lose speed very fast after leaving the muzzle... But it sure is supersonic so I guess you are right!
The MKVIIIZ round (Used in the vicker MG and I assume the Colt-Brownings) was 2550fps (~777m/s). Although I haven't seen velocities for the tracer, incendiary and AP round, I assume (bad mistake I know) they would try to match the balistics of the Ball Ammo for sighting purposes.

Cheers
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Old 09-25-2010, 12:38 AM
Splitter Splitter is offline
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Originally Posted by Skoshi Tiger View Post
The MKVIIIZ round (Used in the vicker MG and I assume the Colt-Brownings) was 2550fps (~777m/s). Although I haven't seen velocities for the tracer, incendiary and AP round, I assume (bad mistake I know) they would try to match the balistics of the Ball Ammo for sighting purposes.

Cheers
Not really from what I understand. The ball ammo and the tracer rounds had different velocities and, therefore, a different amount of "bullet drop".

Being a firearms enthusiast, I can tell you it wouldn't matter much up close. But at any range, it would certainly matter. The velocity of the tracer probably also fell off faster.

I have read several times that some units replaced their tracer rounds with ball or AP and actually got better results.

I know also that ball and AP ammo have slightly different accuracy. Fire each at the same point from a fixed rest and you will most likely get two different points of impact (good luck finding a range that allows AP though lol).

For the games, I have always relied on tracers for gauging lead shots shots...until IL-2. For some reason, and probably having more to do with me than IL-2, it doesn't work for me in IL-2. I have to try an educated guess on lead and look for the bullet impacts, then make adjustments.

splitter
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Old 09-25-2010, 12:49 AM
Splitter Splitter is offline
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Didn't feel like editing the previous post....

Rate of fire and length of time firing matters too, even in a .50 cal.

A "cold bore" shot from an average barrel is going to have a different point of impact than a shot from a fouled, hot barrel. As the barrel heats up in an automatic weapon, the point of impact will continue to change.

Fire an automatic weapon in a long burst and you increase the chance of of a jam due to heat issues, mostly in the chamber. Barrels and chambers get REALLY hot, especially with higher velocity rounds.

I'm not sure these things can be modeled in a sim though. I can't remember having an machine gun jam without battle damage in IL-2 (maybe I am just lucky). I do know that in the old days of Secret Weapons of the Luftwaffe, firing a .50 cal in a turn pulling G's was rolling the dice as far as a jam went. My understanding was that earlier P-51 models had such problems due to the alignment of the MG's.

Splitter
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Old 09-25-2010, 01:44 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Splitter View Post
Didn't feel like editing the previous post....

Rate of fire and length of time firing matters too, even in a .50 cal.

A "cold bore" shot from an average barrel is going to have a different point of impact than a shot from a fouled, hot barrel. As the barrel heats up in an automatic weapon, the point of impact will continue to change.

Splitter
Hi,

As you said there are large range of factors to take into concideration.

I've been trying to find some data for the exotic .303 rounds but it's a bit hard. You find info about the standard ball ammo. The MkVII (standard infantry round in WWII) and MKVIII (boat tailed round for vickers MG) is about 2440fps and the MkVIIZ comes in at 2550fps but I haven't found anything about the various forms of tracer, incendiary and AP rounds.

Tracers would be interesting as they would change mass as they burnt off their filling.

Cheers!
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Old 09-25-2010, 02:04 AM
Splitter Splitter is offline
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Originally Posted by Skoshi Tiger View Post
Hi,

As you said there are large range of factors to take into concideration.

I've been trying to find some data for the exotic .303 rounds but it's a bit hard. You find info about the standard ball ammo. The MkVII (standard infantry round in WWII) and MKVIII (boat tailed round for vickers MG) is about 2440fps and the MkVIIZ comes in at 2550fps but I haven't found anything about the various forms of tracer, incendiary and AP rounds.

Tracers would be interesting as they would change mass as they burnt off their filling.

Cheers!
I'll send some emails to some of my "ballistics" friends, but no promises as what you seek is outside of their normal realm of expertise (small arms). Ballistics is like statistics in my mind....what seems to make sense is not always fact. Their are strange factors that come into play and some exponential changes from round to round that most of us would not expect. (long range shooters have a "geekiness" all their own lol)."

I would think that the heat form the tracer would dissipate energy....but then again the round would be getting lighter. Does it have the same powder chard to begin with? The same grain weight? I have no idea.

Splitter
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