Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 09-23-2010, 01:59 PM
Hunkie Hunkie is offline
Registered Member
 
Join Date: Sep 2010
Posts: 8
Default

From battle_akademy.lua:
Peasant > Footman/Bowman/Priest/Pirate/Robber
Footman > Guardman/Witch-Hunter
Guardman > Knight/Horseman/Paladin
Priest > Inquisitor/Witch-Hunter
Archmage > Necromancer/Demonologist/Rune-Mage
Pirate > Sea-Dog/Ghost-Pirate
Dwarf > Cannoneer/Foreman
Orc > Veteran-Orc/Orc-Tracker
Veteran-Orc > Ogre/Ogre-Chieftain/Troll

I've also found this from the script:
Code:
Hero_unit_count_tc_new = math.floor ((tc_army_leadership_1*Hero_unit_count_tc_old)/tc_army_leadership_2)
I think it can be translated to simple English like this:
NewUnit_Number = Round-down ( OldUnit_Leadership * OldUnit_Count / NewUnit_Leadership )

Priest's Leadership = 50/each
Inquisitor's Leadership = 100/each
You have 20 Priests.
When upgrading to Inquisitor, you'll get 50 * 20 / 100 = 10 Inquisitors.

Footman's Leadership = 35/each
Guardman's Leadership = 50/each
You have 25 Footman.
When upgrading to Guardman, you'll get 35 * 25 / 50 = 17.5 = 17 Guardmen.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.