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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 09-22-2010, 05:55 AM
BB Shockwave BB Shockwave is offline
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That sucks. They should be made available as upgrades of the Mage, or the Necromancer.

I never do these save game scans, I like surprises. If you end up not finding any and really wanted to use them, you can still give yourself one using the cheat codes, and use Sacrifice to increase the numbers.
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Old 09-22-2010, 07:46 AM
DGDobrev DGDobrev is offline
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The thing is, using cheat codes will get you a bad name in the final score This is why many people tend to scan their games, and for good reason in my opinion. With the greatly improved amount of items in the game now, the probability of getting at least some of the things that you want decreases by a great deal. For example, I've scanned a number of games (like 10) and the chances of getting twinkling boots or slippery cuirass for extra physical resistance is now like 1/3. Chances of getting an entire scale set for additional physical resistance is now like 1/6. Chances of getting 2 hands of necropolis gloves is less than 1/10 - I never saw 2 of those appearing in a game I scanned (maybe they removed this contingency?).

Not to mention that the chances of making a high intellect run now have declined rapidly, because the chances of getting 2 novice's dresses ranges from 1/4 to 1/7 - and the chances that those dresses will be backed up by something decent is less than 1/20
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Old 09-22-2010, 10:59 AM
Saiko Kila Saiko Kila is offline
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Hm, I have obtained two novice dresses, but to think that I'd have to wear one of them on a boy...
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Old 09-22-2010, 08:23 PM
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camelotcrusade camelotcrusade is offline
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I'd sure like to see a thread listing all of the upgrades possible with the officers patent. Early in the game it's hard to know which units you can upgrade without buying a bunch and seeing if you have enough to make them into something different.

If there's not an upgrade thread yet, maybe we should start one?

Things I know:

Thorn Warriors --> Royal Thorns. You need 50 thorns for one royal thorn
Priests --> Inquisitors or Witch Hunters. I didn't write down the exchanges.
Swordsman --> Guardsman. I haven't done this in a while but I think it was 2 for 1.

As you can see, my memory isn't very good, hence the need for a good writeup.
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Old 09-22-2010, 08:53 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by camelotcrusade View Post
I'd sure like to see a thread listing all of the upgrades possible with the officers patent. Early in the game it's hard to know which units you can upgrade without buying a bunch and seeing if you have enough to make them into something different.

If there's not an upgrade thread yet, maybe we should start one?

Things I know:

Thorn Warriors --> Royal Thorns. You need 50 thorns for one royal thorn
Priests --> Inquisitors or Witch Hunters. I didn't write down the exchanges.
Swordsman --> Guardsman. I haven't done this in a while but I think it was 2 for 1.

As you can see, my memory isn't very good, hence the need for a good writeup.
Griffin -> Royal Griffin

The ratio is purely based on leadership.

So if upgraded troop B requires 500 leadership, but original troop A requires 100 leadership, then the ratio is 5:1.

Supposedly guardsman turn into paladins too.
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Old 09-22-2010, 09:29 PM
terrypchan terrypchan is offline
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So how would this work for Guardsmen to Paladins then? Paladins are 220 leadership, while Guardsmen are only 50 leadership. The least common multiple of those two numbers is 1100. So to upgrade Guardsmen to Paladins, you would need to buy 22 Guardsmen to get 5 Paladins, all at once?
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Old 09-22-2010, 09:35 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by terrypchan View Post
So how would this work for Guardsmen to Paladins then? Paladins are 220 leadership, while Guardsmen are only 50 leadership. The least common multiple of those two numbers is 1100. So to upgrade Guardsmen to Paladins, you would need to buy 22 Guardsmen to get 5 Paladins, all at once?
Or just 5 guardsmen to make one paladin. I never tried that early on, but I would assume it would happily round down for you.

So for the least amount of leadership 'waste', 22 guardsmen would be the better option.
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