Quote:
Originally Posted by R@S
As they say, assumption is the mother of all screw ups, and I surely made one here. I knew that when you visit the doctor and heal your merc, the health skill reverts back to the setting it had in the INI file. I assumed Health was the only parameter that did that, and boyo was I wrong. There are others that do the same and I've removed them from the decrease list to avoid the problem. I might even remove the decrease option all together, but haven't decided yet.
You're making a mistake if you think that a 100 point in a skill or parameter is much. The roof is actually 250, and when you get 200 points, that's when you should consider it high. But then again, if you don't like it, turn it off in the BlueSunMod.ini file.
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Hey, I had a question about this. My merc started with 100 shooting and 100 reaction (due to me editing the savegame files), and when I leveled up I put my points into those two, however it never stuck. I could go up to 103 reaction or shooting (1 point each), but next time I checked it they reverted to 100. The thing is, I then decided to edit my save again, and gave myself 125 shooting, and it doesn't revert to 100 (of course, I also haven't added any BSM points to shooting since I edited it to 125). Is there something about the class mod that won't let you spend points above 100, or kicks you back down to 100 when you do? It doesn't seem like it could be the doctor, since I can keep 125 as long as its not from the class points.