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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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Old 09-18-2010, 09:48 AM
DGDobrev DGDobrev is offline
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COOL!!!

This might turn out to be a new tactic - become undead - because right now, I can't see a way to win the next battle without losing a unit - the bounty puts you against a hero who has 2 stacks of demonesses, who easily swap your weakest units right into the heart of the enemy army, which equals a lot of lost units.
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Old 09-18-2010, 11:00 AM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by DGDobrev View Post
COOL!!!

This might turn out to be a new tactic - become undead - because right now, I can't see a way to win the next battle without losing a unit - the bounty puts you against a hero who has 2 stacks of demonesses, who easily swap your weakest units right into the heart of the enemy army, which equals a lot of lost units.
Yeah I can't see any way of doing no losses here, DGD. Unlike earlier KB games, you have few fight options, and they're all quite hard.
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Old 09-18-2010, 11:33 AM
DGDobrev DGDobrev is offline
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That is so.

I have tried the turtle with Warrior on impossible. It can easily be won without losses even without healing. All it takes is to work carefully and plan carefully.

I used this lineup:
Demonologists
Archmagi
Druids
Assassins (put near one of the legs and hack away)
Beholders

These generally can withstand the initial turtle attack, unless it hits very powerful. If they do, then you surely won without a loss. Put the Druids in the middle, so that the bears they summon get to the turtle quickly and shield them.

Now all you need to do is keep 2 bear stacks up (one tanks, one walks around it, so that it doesn't fall asleep and subs when the main tank dies). I am worried that multiple stacks may provoke the turtle to do the mass attack - so take it slowly and the win is in the bag.
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Old 09-19-2010, 12:02 AM
DGDobrev DGDobrev is offline
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Double post time, bringing some new info.

Dying is not a good thing... It does give you a lot of undead units, but it also cuts any access to human/orc/elf/dwarf recruiting and quest completion, as well as any items and spells that may spawn there. So for example, if Eviln is supposed to spawn in one of the orc buildings, and nowhere else, you may find yourself with absolutely no option to resurrect your beloved black knights/bone dragons and do a no-loss or minimum loss victory.

Once again, the Troll is an awesome unit. They can spawn pretty much everywhere - dwarven lands are a good spot for them. If you manage to lay your hands of some, a lot of victories are in the bag (spider, frog at night, several bounties).

Also, be aware that allying with the humans alienates the demons. You can still fix it though - by paying 50k gold. It sounds a lot, but it isn't, if you spend it carefully. Get everything you need from the humans/orcs/dwarves/elves before going for the undead army and you'll be just fine. The undead army also has a chance to spawn a number of Black Dragons as well, which will win a few bounties without a loss and with complete ease.

In general, trolls/black dragons is the key to victory on many occasions - if you lay your hands on some, you need no other armies. If you get some +% resistance items, they are wonderful to have as well.

And here's a nice little troll after the spider battle on hard
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File Type: jpg Nice troll.jpg (49.7 KB, 87 views)
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