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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Everything comes out just amazing. I love the progress we see from week to week.
![]() Take your time guys, don't rush it. Do it right and make sure you implement some copy protection that guaraties you get paid for every copy. |
#2
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Are you casting the line or are you really that naïve?
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#3
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They will be paid for every copy. But not for all copycopys and that is also impossible, so please don't plague us with stupid DRM sh*t
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#4
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PLEASE LORD, do NOT let this devolve into a DRM thread!
I beseech you! Ee're only on page 6, it's too early to burden us with such a topic! you faithful and humble servant, C_G Sutts! Gorgeous smoke ain't it? |
#5
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#6
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Are craters going to be 3D or just a texture?
If I drop a large bomb in the path of a ground vehicle, will it have to drive around the crater, or will it just go over top of it, like it wasn't even there? |
#7
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Brilliant, would love to see videos soon , pretty please ?
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#8
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What a fantastic update! Everything looks soooo awesome. The grass and everything like that looks great, and to think this is WIP?! The ground vehicles lok smashing, and I never thought I'd find myself saying that a shadow looks out-of-this-world!
![]() The only think that doesn't look up to current standards is the terrain from high altitude, but of course this is WIP, as Oleg stated. I can imagine that there is every possibility that even if it doesn't look as good as, say, WoP on release, this could soon change so it isn't something to worry about IMO. I can't praise how this looks enough. Oleg, will the smoke look smoother as it spreads? I only ask as there is a dinstinct difference between the thicker smoke and the same smoke after it has dissipated (if this is the right word to use). But it's only a minor thing on a really impressive update. Photorealistic? We're almost there ![]() |
#9
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What Oleg said before is craters will be 2D, but with an effect to make them look 3D, and vehicles and aircraft will interact with craters correctly.
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#10
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taking an educated guess i think they will use a displacement or bump map which effectively models them.
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