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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-16-2010, 06:01 AM
Bearcat Bearcat is offline
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I just hope that it looks at least as good as WoP... and delivers the same kinds of frames.. Visually at the moment WoP has no equal in the WWII market.. I am hoping that once SoW comes out that will no longer be the case..
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Old 09-16-2010, 06:35 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Bearcat View Post
I just hope that it looks at least as good as WoP... and delivers the same kinds of frames.. Visually at the moment WoP has no equal in the WWII market.. I am hoping that once SoW comes out that will no longer be the case..
I honestly hope that it will look more realistic than WoP's overdone Hollywood-Effects. I'm not a pilot, but I fly to frequently to think this is anywhere close to realism.
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Old 09-16-2010, 06:44 AM
Flanker35M Flanker35M is offline
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S!

Without going into the WoP effects or stuff, one must give credit how well it runs on a steady FPS even with a LOT of things going on and with lot of objects visible. Compare Berlin map in IL-2 and WoP..which one runs smoother if you make a similar situation on both..

Again..SoW is a new engine and we have not seen much of it in form of in-game footage. Only a couple videos and that's it. Before we can see the game in action it is hard to tell how it will be visually and perfromance wise. I am sure Oleg & Team pull this off as expected and we get something to drool over for the next 10+ years.
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Old 09-16-2010, 09:29 AM
Blackdog_kt Blackdog_kt is offline
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Actually, you guys got me thinking a bit and it seems to me that we can't examine the graphics on an isolated basis.
I certainly can live with a SoW that will look better than WoP but won't be able to be run at that detail. Let me explain.

If SoW runs at 50% more detail than WoP but our PCs can't take it, then probably most people will fly on reduced settings that could be, let's say 20% less detail than WoP.

To me, that's not an outright flaw if it's because of all the extra goodies running under the hood of the SoW engine. If i have extra features in campaigns, complex AI logic, imrpoved FM/DM and systems modelling then i can surely put up with slightly reduced graphics quality.

If the new FM/DM, AI and dynamic weather modules stress my PC too much, i'll turn down the graphics rather than turn down the realism settings. From that point on it's just a case of waiting for stronger PCs to arrive and gradually become affordable.

Just a small reminder, as it seems to me a lot of people will be initially disappointed. I think not a lot of us will be able to run SoW on more than medium settings when it comes out, but if this is the case it probably won't be because the graphics engine is bad, but because the rest of the game engine is too good for current day PCs.
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Old 09-16-2010, 09:38 AM
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Feathered_IV Feathered_IV is offline
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I'm surprised nobody remembers the interview early this year where Oleg said that Nvidia have been in continous contact with him regarding technology and implementation, whereas ATI won't even respond.

You guess which cards will run SoW better.
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Old 09-16-2010, 11:25 AM
Flanker35M Flanker35M is offline
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Valid points Blackdog. You can't have it all without something suffering. Crank up the graphics to insane levels and you can be sure your computer won't handle the AI/FM/DM and a big gaggle of planes on the screen. I bet we can have a balance between the realsim vs eye candy. for me realism comes before eye candy.

Feathered, quite a strong statement as since that Oleg has said nothing. I really wish to see a game without the red or green tag spinning at the beginning. We will see when SoW is out tho..until then make wild guesses.
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