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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 05:38 PM
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Bloblast Bloblast is offline
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Originally Posted by philip.ed View Post
I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees.
I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!
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Last edited by Bloblast; 09-10-2010 at 05:40 PM.
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  #2  
Old 09-10-2010, 05:46 PM
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Thanks for the update Oleg, its not cinematic yet but im sure you will get there.
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  #3  
Old 09-10-2010, 06:49 PM
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philip.ed philip.ed is offline
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Originally Posted by Bloblast View Post
I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!

From living in England all my life, the grass really is far too green for the hot-summer of 1940, and even then it's probably too light-green for wet-grass. It's noticeable if you've lived in the country all your life
And regarding field textures I think they ould be much higher-res to look more realistic The shadows, mist etc are wonderful. There's no doubt about that.
The grass too looks good (is it better than RoF though? I mean if a plane crash-landed in a stretch of grass, would there be flowers?) although, the grass on an airfield wouldn't be that long. But this is just cosmetic stuf that can be changed I'm sure.
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Old 09-10-2010, 06:59 PM
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I read "awesome" every two posts, but a landscape like this...

http://forum.1cpublishing.eu/attachm...8&d=1284120152

... for a 2010/2011 sim is not "awseome" at all. Ground textures look crude, lighting is very "plastic", trees are strange and the general feeling is not of "being there".

Frankly, blind fanboism is worth nothing to a constructive critical process.

Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html

So then, other than stating that there are a bunch of fanbois on the forum and things don't look right to you, what have you added?

I'm personally looking at the PROGRESS from week to week. I see improvements all the time. People biotched about the terrain colours and it looks pretty good to me in the 109 shots. So tweaking goes on until the desired outcome is met.

For example, I've not seen long shadows like in the 4th shot in a sim before. Others on the forum have talked about improvements they've seen in the updates. I don't think any of us believe this is final, but looking at the progress each week things are improving and becoming more like the game 1C/Maddox games wants to release.

It may not look like a 2010 game to you, but these are DX 9 shots. As far as I see the buildings and the lighting far surpass any flight sim I've played. (MSFSX with add-ons doesn't count) By seeing the advancement of just those two aspects of the game design (lighting, buildings) I'm confident that Oleg and crew will have the terrain just the way he wants it released. And the final outcome will look as beautiful as the cockpits, buildings, lighting, and sea we've been privy to witness.

Last edited by Robert; 09-10-2010 at 07:04 PM.
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  #5  
Old 09-11-2010, 12:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by ChrisDNT View Post
Of course, it's WIP, but there's still some way to go to get to something like that (of course, in the limits of the current technology abilities) :

http://www.ehhvphotobook.com/VSH%20B...DSC_0208B.html
Your right, probably about 10 years before its mainstream.

In a previous life as a computer programmer and systems analyst I actually participated in the constructive critical process quite often, and nowhere was it appropriate to denigrate the comments of other people who were involved in the process.

Frankly, accusing people of "blind fanboism" is worth nothing to a constructive critical process.

Cheers!
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  #6  
Old 09-11-2010, 02:19 AM
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Thanks for the update oleg , everything is looking great, & the prop blur effect on the 109 is well----WOW.
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  #7  
Old 09-10-2010, 06:06 PM
McHilt McHilt is offline
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I love the update, as usual: GOOD work!

Thanks Oleg and Crew...
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  #8  
Old 09-10-2010, 06:43 PM
BG-09 BG-09 is offline
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Default Hmmmmm...

Where is the third part of screenshots...?
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  #9  
Old 09-11-2010, 06:33 AM
stukabomber44 stukabomber44 is offline
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not too shabby, won't lie - I'm still disappointed that we won't be able to play for a while still, I wanna see some 4 or 5 min video, then I'll be more amped up.
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  #10  
Old 09-11-2010, 09:54 AM
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For me, this shot is just so awesome:



Man, some colour tunings and everything is really perfect. The prop-animation is so cool. I know I asked this a few weeks back (and a few others agreed with me too) but will we be able to select different-shutter settings for taking screenshots as though we were using different types of cameras? Also, it'd be so awesome to be able to choose how the prop displays in-game, as personally I like seeing the blurred outline of each prop (I know this is unnrealistic )

I'd be interested to know whether the really-high clouds will be worked on too, but obviously this is bottom-of-the pile stuff.

The issue with posting these updates is the knit-picking, and I know I do my fair share. If you take RoF, I only ever saw that game when it was released. I am 100% confident that if RoF saw this much attention pre-release, it would have been slammed so badly on release. What we're seeing here is an excellent marketing scheme by Oleg and co, and ultimately we're all contributing in our own tiny, tiny way to an ultimate-game. Release it at any-time you want. I'll buy it.
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