Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Death to Spies

Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-09-2010, 08:34 AM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by Liz Shaw View Post
forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01
Reply With Quote
  #2  
Old 09-09-2010, 10:30 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Quote:
Originally Posted by forlik View Post
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?
Reply With Quote
  #3  
Old 09-09-2010, 11:49 AM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by Liz Shaw View Post
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?
Yes, you can use the same way to add Veshmeshok...grm_furajka.00 in Training.SWD

UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.

Last edited by forlik; 09-09-2010 at 11:54 AM.
Reply With Quote
  #4  
Old 09-09-2010, 12:37 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Quote:
Originally Posted by forlik View Post
UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.
It's referred to as "grm_furajka" in Renegade's SWD file (Otstupniki.SWD)...
Reply With Quote
  #5  
Old 09-10-2010, 06:54 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.

I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
Attached Images
File Type: jpg shad_10_09_2010_16-44-12_000.JPG (78.3 KB, 11 views)
File Type: jpg shad_10_09_2010_16-45-39_001.JPG (51.2 KB, 11 views)
Reply With Quote
  #6  
Old 09-13-2010, 08:49 AM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by Liz Shaw View Post
How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
For HotelMan106 you need to create a new block of data. That's not easy, but possible. I will send the steps to your mail tonight.
Reply With Quote
  #7  
Old 09-14-2010, 03:45 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...

In other news...
  • VCH briefings and voice-overs have been modified so "Agent Zolotnitsky" is just "Zolotnitsky", as per the original Russian voice-overs.
  • Fallout 3 fans rejoice as I've replaced "muz5_eng_loop" (which I still can't figure out its name) with "I Don't Want To Set The World On Fire".
  • "muz6_eng_loop" (which I still can't figure out its name) has also been replaced, albeit with "Der Fuehrer's Face".
  • Some Soviet officers in Training have been given skin changes to suit their location - some even wear otherwise unused armbands (different ones to those worn by patrolmen in Renegades - compare "rusofficer_body.dds" with "rusofficer_body2.dds" to find out what I mean). What does the text say on both armbands anyway, forlik?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.