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IL-2 Sturmovik The famous combat flight simulator.

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Old 08-24-2010, 07:04 PM
IceFire IceFire is offline
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Originally Posted by T.}{.O.R. View Post
This is barely noticeable and for the price of less CPU/GPU load = bigger formations and historical battles, I would go even more toward IL2's way in 'modeling straight lines'.

Personally, I couldn't care less if the graphics is "so last year standard" as this game is all about everything else than today's standards which translates to = too much time spent in polishing up models and not enough time spent in getting the gameplay right.

All this can be polished up later on with patches and what not. I am much more interested in seeing some examples how AI in this game functions and more importantly - how are sounds modeled. In other words, do we get "land mowers" or Rolls Royce and Daimler-Benz engines.
It's not even "so last year". Every game out there still shows polys somewhere. Yes there is tessellation technology that can do some pretty amazing stuff with DX11 but that is still in its infancy and it'll be a few more years before we properly see games take advantage of that.

Storm of War has to balance details on individual objects with overall world detail. Toss in a hundred plane engagement with an extremely advanced physics model (many big budget video games do NOT have the same level) and an advanced AI model that has to operate in a very complex world... Yes I think we can forgive them for having small numbers of polys still showing here and there. As they are.... they are barely noticeable and with some anti-aliasing on the scene you'll barely notice them.
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