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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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<edit> Also, if they weren't generated by Oleg's code, how would the AI know they couldn't see you through them? In IL*2 I turn clouds off because in single player I'm not prepared to be shot through clouds by AI I can't see. That is supposed to be fixed in SoW. Last edited by Igo kyu; 08-24-2010 at 02:26 PM. |
#2
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It never bothered me to have non-moving clouds. WHen I was moving it wasn't even noticeable.
WHen I was getting ready for take off it wasn't a biggy either. So, moving clouds vs better FPS with non moving clouds, I'll take the latter. Just like the leaves rustling on the trees. WHo gives a flip. I recall running the various graphic benchmarks over the years and how rustling leaves killed any high FPS rates. I'm definitely for clouds, but however Oleg wants to handle clouds I'm OK with it. |
#3
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I agree; for me, as long as the clouds look right I'm happy. No offence to the team, but at the moment they don't.... |
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Nice to see it's been noted then.
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#6
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And the landscape looks fantastic in that video too
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#7
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Well this means that they spent the last 4 years to remove the nice clouds and degradate the landscapes
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#8
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![]() (sorry for the really bad English ![]() Last edited by kedrednael; 08-24-2010 at 06:44 PM. Reason: een halve regel vergeten |
#9
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If you have to take an FPS hit, because of moving clouds... no thanks to moving clouds
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#10
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for me it's only important that Olegs final clouds look believable and as realistic as possible and have a realistic effect on plane behaviour.
If the clouds don't stay how they are now, everything's fine to me. |
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