![]() |
|
Tips and Hints Different solutions, tips and hints. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Now I'm up to 5 trolls, and the above ground Montero is mostly cleared, I can go anywhere I want. The underground is still fully populated, but I can kite them all.
I found out I left Terkkon while the hero ship was right at the entrance (I hate this "feature"!), so I couldn't go back right now. ![]() Opened up Dersu... but that's didn't do much for me except a few flags and crystals. I may need to swap out 25 paladins and 3 cyclops for some repair droids if I want to move on. Spell-wise I got Phantom III and Lightning I, plus I can buy Death Star, but no Time back, Geyser and Resurrection yet. Skill-wise I have some runes saved up... I can get Training II, Anger I, Transmute II, Magic Light II, Destruction II and Thesis II. Give me 1 more magic rune and I can choose High Magic II as well. Sword of Gladiator is 19 battles away from the 10 might runes reward. I have no problem with mana (max 69) at the moment; rage (25 max) is only used for digging and mana ball, so that's fine too. I think I should choose Thesis II... since I'm not really using a lot of damage spells. All my mana are used on healing, stoneskin, fear, target, slow, and magic spring, and I don't really have time to cast anything else. Edit: A breakthrough! With repair droids I went back to a map guard on Verona and got my first Call Colosuss - received 2 red dragons. So my line up is now: 2 Black Dragons 2 Red Dragons 1 EGD 4 Cyclops 5 Trolls And I'm back in business! Last edited by kcwong; 08-22-2010 at 12:27 PM. |
#2
|
|||
|
|||
![]()
You can sacrifice 2 Trolls to get another EGD. With a few demonologist (and 1x phantom) you can grow back your Trolls.
|
#3
|
|||
|
|||
![]() Quote:
I don't have any demonologist or Time back though, so that'll have to wait. |
#4
|
|||
|
|||
![]() Quote:
Another, more tricky spell to consider is "suicide bomber" a.k.a. Kamikaze, which, despite its description, can be cast on most enemies, including summons (for example of goblin tower...) and ranged units (which tend to stay away from you, so are usually safe to be blown out). Also be careful with sacrifice - it can replenish your troops beyond your leadership limit. Actually it is very useful near the end of fighting, with hard to come troops, you can then store these redundant troops in any free castle and wait for the leadership to go up. You can sacrifice enemy units charmed by demonesses and hypnotised, but unfortunately not summons. I had only one case of unit which went out of control and attacked my other units, usually they either attack random enemies or simply stay put. |
#5
|
|||
|
|||
![]() Quote:
Perhaps it can only be used with those summoned into play during the lizard boss fight? Edit: I finally managed to beat a huge stack on Verona and got the Elon map... but sadly no red dragons for me in both dragon lairs. Currently my army is: Cyclops 6/6 Red Dragon 2/4 Black Dragon 3/3 Emerald Green Dragon 4/4 Troll 8/8 Paladin 41/41 I switch cyclops with paladin if I can foresee taking more damage from level 5 enemies (I can't limit them with target). Last edited by kcwong; 08-29-2010 at 08:04 AM. |
#6
|
|||
|
|||
![]() Quote:
As for spells against Goblin Towers, the best spell is Death Star, and then much weaker but mana conserving Magic Axe. Tactics is a must for using Death Star. With high Intelligence DS will kill any goblin tower(s) in game, so it's best for mages. Other good one for high-level mage with items strengthening damage spells is common Fire Arrow - it doesn't make them burn, but can be quite deadly, almost like Magic Axe III and it costs three times less mana. My best anti-gremlin, ranged units are Demonologists - I always have much luck with them and their availability though. Actually I call them "demo" for "demolition" and not for "demon" ![]() Quote:
And while I get red dragons late, usually it's from eggs or from Wanderer Scroll named Call Colossus. Save before using, if you got some crap then use it again later, after feeding some Pseudorandom Numbers to other actions, for example by using different summoning scroll. |
#7
|
|||
|
|||
![]()
I am up to level 21, currently. Mostly clearing Verona at the moment. Right now I am using 3/3 giants, 1/3 EGD, 5/5 trolls and 4/4 cyclops.
I have level 3 distortion, level 2 order magic. I mostly use geyser, mana spring, fear, healing and slow, with exorcism for undead as needed. I have level 2 higher magic and concentration, level 3 alchemy, the left side of the mind tree and the dragon skills in the might tree at level 1, among others. I'll probably take level 1 in Thesis next. As far as the dragon, I use ball of lightning and mana accelerator almost exclusively until the fight is out of hand, where I'll dig up my treasure. The giants + geyser are fantastic for maxing out my rage repeatedly. This is very similar to the setup I used in the first game, though I'd like to eventually find some dragons to round out my army. I may settle for ogres in the meantime. |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
|||
|
|||
![]()
I use cyclops most of the time. But some battles have multiple level 5 stacks (e.g. 2 black dragon stacks and 1 red) and they just love frying my cyclops so much that even Divine Shield can't handle it.
So in those fights I use paladins instead, which I can easily resurrect with Phantom I-III. Turn Back Time works on everything, but I must cast the level III version for level five creatures, and it must be right after the damage happens. That makes it much harder to use when there are still plenty of enemies around. |
![]() |
Thread Tools | |
Display Modes | |
|
|