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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 08-13-2010, 12:35 PM
Jumperado Jumperado is offline
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Quote:
Originally Posted by Hecke View Post
Good shots Luthier.

1. Aren't the trees in picture 2 maybe a bit too high?
Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.
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  #222  
Old 08-13-2010, 12:40 PM
lbuchele lbuchele is offline
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Ok, this photo showed by KaHzModan reminds me to shut my mouth next time.
Luthier said that the trees was OK regarding height and amount and I thougt that he was probably wrong.
I was really wrong,instead.
They know what they are doing, I will just accept that.
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  #223  
Old 08-13-2010, 12:43 PM
KG26_Alpha KG26_Alpha is offline
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I live in the London suburbs and the trees v houses proportions looks absolutely correct from a telephoto perspective, bearing in mind it is still WIP.

Even in wide angle from the top of a church steeple these pictures at Rye East Sussex shows trees close to houses and over roof tops.

Excuse the poor quality pictures.



Last edited by KG26_Alpha; 08-13-2010 at 12:54 PM.
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  #224  
Old 08-13-2010, 01:23 PM
engarde engarde is offline
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has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
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  #225  
Old 08-13-2010, 02:26 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by engarde View Post
has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
1+
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  #226  
Old 08-13-2010, 02:48 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Jumperado View Post
Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.
You must have short trees. Here in Southern Ontario I'm staring out the window at trees that are several meters taller than a reasonably sized two floor home. These are not unusual trees...
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  #227  
Old 08-13-2010, 03:09 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by engarde View Post

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.



So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow : http://www.forestry.gov.uk/fr/INFD-626LBY

Last edited by KG26_Alpha; 08-13-2010 at 03:32 PM.
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  #228  
Old 08-13-2010, 04:21 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow : http://www.forestry.gov.uk/fr/INFD-626LBY
+1

Quote:
Originally Posted by engarde
has anyone stopped to think that the devs may well have modelled the tree info off period photos?
... ...
current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????
Are you suggesting that trees have genetically mutated in the last 60 years?!

(edit: BTW, I thought the trees looked fine height-wise and number-wise)

Quote:
Originally Posted by engarde
I dont actually care about trees in a flight sim, there i said it,
A flight SIMulator has to simulate the ground; the ground has trees; therefore....

And if they're going to do them they may as well do them well (not perfect, mind, but to a standard in keeping with the rest of this excellent game)

Quote:
Originally Posted by engarde
...but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.
the old 'either..or' situation again. Who says they can't do both?! Also the current state of air/aircraft pics suggest they're pretty well on the ball. The tree-landscape situation was/is at a less advanced stage. It's right that attention was/is paid to improving them.

Anyway, this whole thing is getting pretty tired now.

Last edited by kendo65; 08-13-2010 at 04:33 PM.
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  #229  
Old 08-13-2010, 06:17 PM
nearmiss nearmiss is offline
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This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.

Last edited by nearmiss; 08-13-2010 at 06:19 PM.
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  #230  
Old 08-13-2010, 06:31 PM
Flutter Flutter is offline
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Default Not trees, houses

Hi Luthier, Hi Oleg,
Seeing the quality of the latest screenshots, I cannot help but wonder:
Will screenshots taken with a machine with a higher end GPU show buildings with specular and parallax mapping?

With the overall quality of everything else, the lack of recessed and shiny windows seems to stick out to me.

I am fairly sure other objects in the sim are already using more advanced materials, and hope that applying them to houses will not hog too much GPU resources.

If this issue has been discussed and answered before, then please accept my apologies for not having read all the latest 12.438 postings.

Flutter
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