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IL-2 Sturmovik The famous combat flight simulator.

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  #1501  
Old 08-07-2010, 12:37 PM
-=MadCat=- -=MadCat=- is offline
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A big hello to everyone !!

I'm reading this forum for quite a while already and now finally registered to participate.
(In case i find somewhat like a welcome thread, I'll soon further introduce myself there )

First off a big THANK YOU to Team Daidalos, you guys do a great job !
Like many I'm very impatient for the patch, but take your time to do it right !

I'd like to throw in just a little idea too.
For a long time im working on a Reno Air Race map and so far im already very pleased with it.
Only thing left would be pylons like they really are at Reno (normal pylons and home pylon), unlike the 50m tall pylons that already are in game.
I don't know if there is anything copyright on them, but maybe there are more people who'd like to have them so it might be worth considering to add them to the FMB,
in case it's not too much work for just 2 objects for a rather small ammount of people air racing.

Let me know please what you think about this humble idea.

Many happy landings and greetings to all
-=MadCat=-
  #1502  
Old 08-08-2010, 12:22 PM
ImpalerNL ImpalerNL is offline
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Default Take off and landing

First I would like to thank Team Daidalos for their work on Il2.

Ive got a few suggestions:

1)Bumps in grass runways.

Right now the grass runways are way to smooth.

2)Option to set the weather, winddirection and windstrenght at the airfield or aircraftcarrier.

Something like in MS flightsimulator where you can adjust weather and wind at diffrent weather stations.

3)Ground effect during landing.
Right now, you just have to wait untill the right time to flare, and you will land no matter what, even at higher speeds.
  #1503  
Old 08-08-2010, 04:46 PM
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ElAurens ElAurens is offline
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The problem with bumpy runways is that the aircraft in the sim seemingly have frozen suspension systems. The oleo struts have no compliance at all. The smallest of bumps sends you careening out of control or, flipping you over.

One of the limitations of a 10 year old game engine.
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  #1504  
Old 08-08-2010, 08:05 PM
Letum Letum is offline
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Quote:
Originally Posted by ImpalerNL View Post
3)Ground effect during landing.
Right now, you just have to wait untill the right time to flare, and you will land no matter what, even at higher speeds.

Ground effect is already modeled.
  #1505  
Old 08-09-2010, 08:11 PM
ImpalerNL ImpalerNL is offline
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Default Groundeffect

MS flightsimulator 2004/X has the best groundeffect model i think.

Last edited by ImpalerNL; 08-09-2010 at 08:38 PM.
  #1506  
Old 08-10-2010, 03:32 AM
Pursuivant Pursuivant is offline
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Is it possible to rework the game so that you can pause the game while the mini-map window is open? Currently, you must close the mini-map window before you can do so.
  #1507  
Old 08-10-2010, 08:48 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Have you ever noticed, that you have only one cloud layer ingame?! the one at nearly 7000m doesn`t count, if you look outside you have different hights of clouds and they are moving with different speeds and sometimes directions, but that could be to much.

What I try to ask is, is it possibel to create a visualy more complex cloud system?
  #1508  
Old 08-10-2010, 05:58 PM
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Tempest123 Tempest123 is offline
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Since I understand that DGEN cannot be modified anymore since starshoy is no longer around, and the offline campaigns in IL2 are getting a little old. Is it possible to incorporate Lowengrin's DCG into IL2 instead, I know it works fine now, but I mean to place it in the game in a more "official" integration so that it can be the new campaign engine, I think it would be nice to be able to use some of the new aircraft and options in campaigns, as well as all the options that DCG offers right in the Il2 interface instead of having to run two programs.
  #1509  
Old 08-10-2010, 06:30 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by Tempest123 View Post
Since I understand that DGEN cannot be modified anymore since starshoy is no longer around, and the offline campaigns in IL2 are getting a little old. Is it possible to incorporate Lowengrin's DCG into IL2 instead, I know it works fine now, but I mean to place it in the game in a more "official" integration so that it can be the new campaign engine, I think it would be nice to be able to use some of the new aircraft and options in campaigns, as well as all the options that DCG offers right in the Il2 interface instead of having to run two programs.
Hello,

I approached Lowengrin with this idea a few months ago. He seemed fairly enthusiastic about it and he has been in contact with DT regarding other matters. My guess is that any announcement made concerning the possible replacement of DGen with DCG will come after 4.10's release (here's hoping). The current DCG already has DGen/NGen replacement mode so it should be able to keep the old campaigns workable.

Cheers,

Fafnir_6

P.S. DT does listen to the posts here. A while back, I asked for both an Italian-version propeller spinner for the G.50 as well as corrected LOD0 3D models of the engine nacelles on the Bf110G. Viikate's recent flurry of 4.10 screenshots shows that both of those items have been implemented. I may not have been the only person asking for these, but the sim is better off as a result. Cheers and best wishes to DT!

Last edited by Fafnir_6; 08-10-2010 at 06:33 PM.
  #1510  
Old 08-10-2010, 10:48 PM
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bf-110 bf-110 is offline
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There´s an interesting plane that can be added for Pacific campaign,but I dunno if it´s worth the effort.

CaC Boomerang
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