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IL-2 Sturmovik The famous combat flight simulator. |
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#191
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#192
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all peoples in this forum have age 20-28-30-35-60 age old and have experience from FSX F16 FALCON X-PLANE LOCK ON ecc.ec.
now we whait SoW simulator. and we want SUPER SIMULATOR OF WW2 not arcade game ONE STANDARD SIMULATION IN ALL WORLD. i loock OPS operation flash point and ARMA2 is good but very good product is a STANDART in all WORLD. FSX is a stadart in all world. BUT NOW WE WANT A NEW GENERATION OF SIMULATOR NEW TECNOLOGY NEW PHYSIC AND GOOD REAL SIMULATION not a simple game. |
#193
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here and now. Arma 2 isn't meant as a hardcore sim within any specific genre, its a Combat-simulator, simulating warfare overall in a realistic manner. By the way , check your spelling sometimes? Last edited by zauii; 08-08-2010 at 01:53 PM. |
#194
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For the single-engined fighters like the Spitfire, Hurricane and 109s that the game simulates we're talking more like 3-5 minutes tops. From the Pilot's Notes for the Spitfire Mk II: ![]() ![]() The Spitfire particularly was prone to overheating on the ground - as the Pilot's Notes above state "Warming up should not be unduly prolonged, as the temperature rises quickly, and some margin must be kept in hand for taxying. If it is 150 degrees before the aircraft taxies out, it will become excessive if there is any distance to taxy downwind." As for the Luftwaffe twins, the BR.20 and the Blenheim, of course you're right, there's a lot more mucking about to do. The thing is, most of the things you'll notice on the checklist are not things we as sim pilots need to be overly concerned about. We fly pristine aircraft that don't suffer from mechanical failures without pilot error or enemy action. Things like checking the tires for bruising and slip or checking for the correct oil pressure after engine startup are things we can take for granted, and that means that we're not really talking about "realistic startup" (which DOES take a long time), we really mean, "pressing all the authentic buttons to make stuff happen". ![]() Last edited by TheGrunch; 08-08-2010 at 02:34 PM. |
#195
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I have no problem with fully realistic proceedures as long as like every other aspect of the sim, they are scalable. For offliners it will be a very important part of their experience, so go for it.
For online, where folks have much more limited time to fly even very long, complicated missions, some compromise between the ultra complex and arcade start up proceedure will end up being used. If an online campaign has only 3 hours to run it's mission, and you might be able to do 3 sorties in complex twins, I will virtually guarantee that the majority of players will not want to spend half that time sitting on the ramp clicking buttons. The object is to fly and fight, not fight the game mechanics just to be able to play. Thankfully Oleg understands this. We should all be able to have our fun, whatever we think "fun" is.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#196
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#197
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For start up procedures a mixt between DCS BS and current IL-2 would be OK. That is 3 options:
1. Quick start up... like in Il2 2. Auto start up... like in DCS where all the switches are pressed in correct order by the computer... having an animated pilot inside would be a plus... 3. Manual start up... like in DCS... you press the switches to bring the beast to life. |
#198
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Remember that SOW will be open to 3rd party add ons. Some have done wonders with FSX and made significantly more complex add ons than MS stock planes. WW2 fighters are not nearly as complicated as the modern stuff modeled in DCS. Thus we might very see similarly detailed simulation of certain aircraft in SOW.
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#199
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#200
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Mods have received continual complaints from members about OFF TOPIC discussions on the STICKY THREADS.
The sticky threads are for ON TOPIC discussions not personal complaints, bickering and other nonsense. Mods don't have time to sort out all the persistent junk talk. Either you clean up your act or we take action. The 1C company was generous enough to allow more open discussions on air combat and flight simulation in the non-sticky threads. The sticky threads are to provide developers and users with competent information and constructive feedback discussions. This thread will be locked for a few days so that everyone reads this message... then it will be re-opened. If there is no respect from posters they will be banned on an individual basis for a week or more. I repeat, the only intent of this is to preserve the integrity of sticky threads to be valuable to our community for constructive conversations between developers and members. If you don't comply with this request, it will be clear you are only interested to be a disruptive influence on this forums Last edited by nearmiss; 08-09-2010 at 01:40 AM. |
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