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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#5
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guys...you just got no frickin idea how to use missiles...
i built a missile spec on hard difficulty and he kicked more ass than anyone else sure the standard short range missiles are crap...but hell who uses those fire a LRM or a torpedo into a squad of fighters and theyre ALL gone anyone remembers the pirate ambush in the mission when escorting those USS transports? my rockets took them ALL out before they even were able to fire back(not to mention backup was still miles away...) 1 torpedo in the right place can take out multiple squads of fighters...in one shot so yes missiles are actually quite good endgame you even get hornets ARLM which have the firepower of the smaller torpedos at an incredible range...with quasar scanner you can nuke out enemies en masse without them knowing what hit em...and just resupply anytime youre empty oh...and dont use hrimturs...that thing is crap...was always btw...im missing a gen 5 missile carrier...sth like dragon for missiles(8 missile slots boooyaaa^^) |
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