Quote:
Originally Posted by R@S
This is what I got so far:
At the beginning of the game the player will choose a class from the following:
Trooper
Sniper
Sapper
Scout
Medic
Then every time the player advances a CGL he'll get to spend a few points on skills related to the chosen class. As an example, if the player chooses Scout he'll be able to buy points in Camo, Stealth, HtH, Agility and a few others.
It's still very early in it's development, but once I have a working version I could use some help testing it.
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Mmh, looking for some solution about my crashes (base and smoke grenade), I just read here that there seems to be a way to "spend points" at each new level ? And where would that window be, if such a system is in the BSM ?