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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 07-30-2010, 11:35 AM
Thunderbolt56 Thunderbolt56 is offline
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lmao...some things never change.

I swooped in...now I swoop out.

See ya next week.
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  #32  
Old 07-30-2010, 11:39 AM
Dano Dano is offline
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Quote:
Originally Posted by the Dutchman View Post
Hmmmmmm,haven't seen any good lookiing terrain shot from the air as of yet,i'm getting a feeling that's something they are struggling with.........maybe they should give Gaijin a call?
Only if you want a very small area around you visible, my money is on Oleg holding back to stop others (ie; Gaijin) nicking his techniques. Ask yourself this, The current terrain may show technical advances beyond IL2 but it so far fails to live up the overall image quality excepting a few shots, can you really see Oleg releasing the Storm of War series with terrain that looks worse that IL2? Have a little faith.

Somebody give Tree a kick, he seems to have got stuck in a loop.
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  #33  
Old 07-30-2010, 11:44 AM
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zapatista zapatista is offline
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Oleg & Co,

thx for the update !

the aircraft look great. good to see more groups of AI flying missions together

one minor question: how tall is the average pilot in BoB ? the hurricane pilots look a bit smaller then the average pilot would have been in ww2, with loads of headroom clearance (which was only the case for short pilots in hurricanes afaik). this might be a minor issue

BUT for the 109, either the pilots are VERY small or we have a a proportion issue again with the aircraft (unlikely since luthier said aircraft were modeled to the milimeter). BUT we know an average sized male pilot in 1940 was cramped sitting in the 109 cockpit, with his head almost touching, or even touching, the canopy (see earlier video posted on this forum a few weeks ago, showing modern youtube video of a pilot for an english tv show sitting in, and comparing, the amount of room and access to controls the brittish/german pilots had).

historically the germans pilots were VERY cramped in the 109 with little room (unless the pilot was "jockey sized"), yet they seem to have loads of room in the current 109 BoB cockpits
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  #34  
Old 07-30-2010, 12:26 PM
Feuerfalke Feuerfalke is offline
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Quote:
BUT we know an average sized male pilot in 1940 was cramped sitting in the 109 cockpit, with his head almost touching, or even touching, the canopy (see earlier video posted on this forum a few weeks ago, showing modern youtube video of a pilot for an english tv show sitting in...)...
Average size of a male human in the 1930s in Germany was 167cm. Most fighterpilots, like Galland and especially Udet were almost not commissioned, because they were too small for the military standards. Comparing that to a modern man with an average size of 176cm for Europeans is silly.

Beyond that: Totally agree with TB56. Same fuss every week. I hate missing Oleg or Luthier's posts later in the thread, but I tend to just read the first page of a thread and ignore the rest. Total waste of time and energy.
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  #35  
Old 07-30-2010, 12:40 PM
Novotny Novotny is offline
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Thanks for the updates Oleg. Sorry about the forum regulars.
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  #36  
Old 07-30-2010, 12:49 PM
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Tempest123 Tempest123 is offline
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Excellent! Love the aircraft markings, almost photoreal. Not gonna nitpick until I have the sim in my hands, I have never seen aircraft that looked that good (FsX included).

Last edited by Tempest123; 07-30-2010 at 12:52 PM.
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  #37  
Old 07-30-2010, 12:50 PM
Wutz Wutz is offline
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Yes nice up dates very enjoyable to see! The comments are less so. You have the impression of a hoard of impatient spoiled brats. Best just to look at the up dates and totally skip the comments.
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  #38  
Old 07-30-2010, 12:56 PM
Stukadriver Stukadriver is offline
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I agree with you, WUTZ. I hope that Oleg and team stay steady in their excellent efforts. Too many wish lists and peculiar requests from the peanut gallery. If all were satisfied, the game would never be finished and there would be no commercial computer strong enough to play it.
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  #39  
Old 07-30-2010, 01:01 PM
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Bloblast Bloblast is offline
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Quote:
Originally Posted by Hecke View Post
The terrain on the first shot looks weird.

The trees look like they would be flat green paper swimming on the water surface.
They seem to have no depth from sight of the sky.


Rest is nice.

PFF, what do you expect, they have to make concessions.
It still has to run on our PC's.

Thanks for the understanding
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  #40  
Old 07-30-2010, 01:03 PM
ivagiglie ivagiglie is offline
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Quote:
Originally Posted by luthier View Post
1. We've optimized our trees. They're now visible all the way to the horizon.
Thanks for the update, I have a quick question regarding the trees:
does your sentence above mean we will not see the trees "sprouting" from the terrain anymore when we get close?
(that's what we currently see in IL2 which appears to me like going from a texture to a full 3D model).

Maybe it's just me but that's a real immersion killer... same goes for the houses


Sorry if the question has been asked/answered already.
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