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IL-2 Sturmovik The famous combat flight simulator.

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  #1321  
Old 07-26-2010, 03:42 PM
Eldur Eldur is offline
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Originally Posted by jermin View Post
The LOD issue should as well be fixed along with the widescreen bug. I'm still using 800x600 resolution on my 19" 5:4 LCD online in order to see the dots.
Oh yes. I used to use () 1024x768 on my 22" CRT. Now with Vista 64, I can't get around the 60Hz bug anymore (probably because M$ thinks everybody has a TFT anyway, there aren't even CRTs on the market anymore). This issue is solvable for DirectX by setting a complete refresh force for all resolutions, but this doesn't kill the bug for OpenGL renderer. Tools like RefreshForce or the override function of ATi Tray Tools that worked like charm in XP or Vista 32 don't work with 64bit anymore... bummer.

So I have to use my desktop resolution which is 1280x960 - well, I had it set at 1600x1200 in the past, but I want to save some lifetime of my CRT, it's getting blurry there, but it's still 100% fine at 1280. But I can't see shit with those little dots now... only 109s, Las, Stukas etc which have those 5 times bigger LOD models

It's also extremely hard to spot ships... usually I see their fire before I can find the dot... it's too late already when the whole ship pop out of nowhere
  #1322  
Old 07-26-2010, 04:01 PM
albx albx is offline
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Originally Posted by Ernst View Post
Try this! IL2FOVCHANGER
tried this also... but it's me or it only change the FOV not adding the missed lateral parts of screen?
  #1323  
Old 07-26-2010, 04:21 PM
Novotny Novotny is offline
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I'd really appreciate it if TD could comment on the aspect ratio/fov issue and whether or not it's something they can fix.

Thanks in advance.
  #1324  
Old 07-26-2010, 06:50 PM
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ZaltysZ ZaltysZ is offline
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I don't think it is hard to change the FOV (i.e. allow more degrees for widescreens). However, wider FOV may reveal "holes" in planes, so this can be an obstacle for fixing wide screen. The same is for 6DOF - reworking lots of planes needs too much work.
  #1325  
Old 07-26-2010, 07:01 PM
nearmiss nearmiss is offline
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I have 1920 x 1200 24" monitor

I gave up on all the widescreen stuff.

The standard IL2 factor for resolution is the best go, even if you have black sections on the left and right of the screen.

Elongated aircraft, crazy looking wingspreads, etc. just turn the IL2 into some kind of distorted mess.

SOW may be different I don't recall Oleg saying anything specific about how screen resolutions will be handled in SOW
  #1326  
Old 07-26-2010, 07:18 PM
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This "distortion mess"happens only when saveaspectratio is set!
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  #1327  
Old 07-27-2010, 12:56 AM
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Yeah, I use 1400 X 900 no problem, saveaspectratio should be zero not 1, and juts enter your resolution. This is how you get widescreen.
  #1328  
Old 07-27-2010, 04:39 AM
nearmiss nearmiss is offline
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I gave up on the widescreen couple years ago.

As I recall, even when I got it to work it chopped off the top and bottom. Actually, I was seeing less of the air battle area.

So... are you saying with widescreen you can see everything you can see that is available in IL2 views.
  #1329  
Old 07-27-2010, 05:02 AM
albx albx is offline
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Originally Posted by Tempest123 View Post
Yeah, I use 1400 X 900 no problem, saveaspectratio should be zero not 1, and juts enter your resolution. This is how you get widescreen.
yes but you will lose the upper and lower part of screen... what you will have is a cropped visual.. and you will lost the rear mirror and the artificial horizont and other instruments... have you noticed that? try with saveaspectratio=0 and you'll see that you'll have the same horizontal view, not a pixel less, but more vertical view...
  #1330  
Old 07-27-2010, 05:03 AM
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Of course with a widescreen resolution a bit of the top and bottom picture is missing in comparision with 5 to 4, but with a TrackIr or a similar device you don't feel it as you field of view is restricted anyway in any resolution.
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