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#151
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i'd also like to request different vests, more lightweight ones maybe. like the wildcat and the other concealable one, except they're actually visible. would give the light classes some more eyecandy. the standard non concealable vests are absolutely enormous.
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#152
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new vests are easily done.. you just need to make the textures and add some lines to the ini files for each of them.
more uniforms aren't hard either.. you can check my nightops uniform mod and look at the files in the archive to make your own if you like. i was thinking about adding most of the clothing npcs are wearing as new uniforms as well.. to give the player more of a choice about looks... this wouldn't be very hard to do either... the only problem is that vests won't be visible when wearing these.. and to change that might require some additional coding done by r@s and lots of textures beeing made.... as each vest has a skin for the whole body.... it would require duplicating each skin several times and copy pasting the vests from the default skins. this could be done considerably fast, as i have already made new versions of each of the default clothes for my nightops reskin mod and thus have each of the vests on a seperated layer for both males and females... sometimes the texture layout is very different from the default skins and they have to be resized... for clothing that shows skin the whole thing gets much more complicated.. as again you'd need to make new skins for every skin color. all in all it would be a considerable amount of work and increase the size of the mod quite a bit. in case you missed my mods and wonder what i'm talking about, here's a link to my thread so you can check out how i did it. http://forum.1cpublishing.eu/showthread.php?t=14759 (note that the hotpants reskin is not wearable clothing, i changed the default skin of these npcs to my custom skin...) |
#153
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#154
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Hey guys!
Well, what about adding some BDUs? I mean real army uniforms like the Digital-Woodland-Camo BDU of the US? Or maybe the German Flecktarn? We could also add the Italian Digital Vegetato... What do you think? Correct me if im wrong, but all we have to do is using an 'one'-colored uniform and then just put the new texture right over it right? GreeZ TodeswolF |
#155
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#156
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![]() espacially if you want to add them as an additional piece of equipment, like a backpack or a vest. or we have to edit the skin of the player-chars, so they always wear their cloves, like black leather cloves or maybe olive-green combat cloves... ![]() |
#157
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#158
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allright, allright calm down...
texture replacements are fine, but we cannot, i repeat, CANNOT export models with bone weights at this time. that means anything that animates can not be done... no new vests, no gloves, no new backpacks, unless you just copy the old ones and simply add a new texture to them... but theres not gonna be any new models for that until you find me someone who can code import/export scripts for blender. you can reskin this uniform and add various different types of camouflage to the game that way ![]() however i've got my hands full right now and won't take any requests until i finish the stuff i have planned. so if you really wanna have the things you mentioned, you gotta do them yourselves. i'll gladly assist you by answering questions if you decide to do that, and i'm sure r@s will, too. |
#159
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Last edited by Flakt; 07-28-2010 at 01:15 AM. |
#160
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Hello, i instal evrything by instal notes , but when i try to start new game after choosing pleyer stats and pres start it crashes and in log i get that . Can someone help me plZ
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.003 ERROR [0] .\OldPackFile.cpp (99) Package not found: Patch_1_12.azp 00:00.019 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.563 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:01.427 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:07.040 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:09.188 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:23.323 ERROR [0] .\Items\items.cpp (697) Item not found by name: 'Unique Sniper Rifle SKS (7.62x39)' 00:23.324 FATAL [0] .\Shop\ShopEconomics.cpp (324) Invalid item in economy: 'Unique Sniper Rifle SKS (7.62x39)', shop: Emiliano Calderon_26374 Sorry for my crapy english |
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