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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Resources - yes. Talent? What talent? Their usual attitude to talent is: buy a small talented developer and dissolve/destroy it, so they don't mess around with their "crazy" ideas.
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#2
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Point taken.
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#3
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That's how much trust Microsoft had in their own team to compete with the current market. ![]() |
#4
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microsoft still kept a 3 man skeleton staff to keep the old flightsim information viable for later revival. since, like in the time of the romans, the peasants are now back to their "wine and games" mindset and lulled back into the trance of acting like passive consumer units they have been so well groomed for, i dont doubt microsoft will revive yet again one of their old proven games like ms-flightsim in the near future. |
#5
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Interesting. So you say that the valuation, "low profit non-core department", has nothing to do with it's marketing value? |
#6
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#7
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The basic fact is that successful flight sims cannot be developed by teams experiencing interference from high level corporate management.
For example there is the EA debacle where 75% of flightsim studios were wiped out during the dot com bust - not because they weren't profitable, but because EA had lost money in other areas and felt they need to keep only them most profitable genres (or so I've heard). Another example is B-17 II which almost got canceled (and was saved by showing off the graphics) or MSFS which gradually lagged more and more behind other developers despite (or perhaps because of) having large budgets and a major supporter. The reason why Oleg (and the rest of the Triumvirate ED & 777/Neoqb) is able to produce the quality he does is because he is an engineer as much as a manager and a pilot as much as he is a businessman. He is clearly aiming at both profound art and profitability. This is why he is profitable. But upper level managers typically found in big companies can't typically see this (or anything other than the lowest common denominator and the fastest buck). |
#8
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SoW will put new standards in sim industry. Graphics in engine based on real physics laws comparing to most other games in the world, that claimed themselves ultrarealistic. Graphics optimized for the great amount of AI units operating in air and on the ground sea on a large square.... Graphics in engine is scalable from space to the ground and looks everywhere perfect... probably no one engine can performs these conditions for that day. And we should remember that it is flight sim, but not the other genre game! Aircarft, ground units - you can't see more precise in any other game now and probably in future. You may see with more polygons and more greater size of textures.... and thinking then it looks better, but it will be wrong opinion....because all these models are not precise.... and mimics real just in some part... I don't count other things that NOBODY MODELING....or doing it wrong or replacing by wrong methods advertithing then that it is right and user then thinking the same, if he isn't experienced in real laws of physics, etc... Also, from the beginning the first sim is a base for the following series with additions of new features... using experience of own IL-2 and others , including suggestions of players, real pilots from around the world... In Flight sims Il-2 is still world standard for the combat flight sims. Standard with engine which is in modification even now. Standards of Il-2 we may see in many-many other new games that wer coming more later. Ideas that were in Il-2 now using a lot of developers.... Still Il-2 offers so much that no one can offer really for these that love WWII aaviation. And repeat it for others would be really too hard if really possible. Still all new developers try to compare own producs with Il-2.... and then anyway users in most cases come back to Il-2.... I try to keep silence about what we will offer with the release and then after.... Becasue our ideas, my personal ideas a lot of others simply copying.... Even some time copy my speeches with users.... however I'm speaking to users on the same level and never tell that I'm (or we) a star(s).... We simply doing our work. Ilya, as american, can traslate my thoughs better... I'm in vacation. Last edited by Oleg Maddox; 07-24-2010 at 06:39 AM. |
#9
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CHEERS!!! No hurry, and enjoy your vacation. AF |
#10
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And hat goes off for your patience to comment on these forums over and over and over again to calm the most neurotic feature critics down that 'it's still WIP and will be a jaw dropper when released' even though you have to do it with almost every release of new shots. I find your lack of faith disturbing. The success and long life of IL2 was based on quality that re-defined the genre combined with continuous development and I would be surprised if this time around the team would just release some quick & dirty one for the hell of it. Ofcourse it won't be perfect as none of the sims ever are with our puny CPU resources to simulate just a fraction of attributes affecting the universe but it for sure will be a quantum leap of what we've seen so far. |
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