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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 07-23-2010, 02:23 PM
mark@1C mark@1C is offline
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A question, who can tell me please what are those four shining spots in the first picture?
Reflected light from He-111? Then from the body or the canopy?
I feel a little odd, I mean if it came from the body, the shining spots should be bigger than that have been shown, shouldn't they? Or if it came from the canopy, then where are their bodies? Vanished in the blue sky, because of their camouflage? Or they are just navigation lights? In a daytime in a white colour?
Those four shining spots really look a little odd for me at such a distance in the picture, just like four UFOs...

Last edited by mark@1C; 07-23-2010 at 02:33 PM.
  #32  
Old 07-23-2010, 02:36 PM
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mungee mungee is offline
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Well said Brando - I couldn't have put it any better!!
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Originally Posted by brando View Post
I think it's difficult to make constructive criticisms of details like fire and tracers when the only evidence is a frozen moment in an ongoing action. The true extent of the visual accuracy will only be apparent when the game is on the hard drive of your own machine, and I'm willing to bet that the final effects will be several leaps beyond the already stunning ten-year-old sim that most of us know so well.

I don't even worry too much about the opening version of BoB which we are all looking forward to. As a constant 'flier' since Sturmovik became available I've always felt well-supported by the fact that updates, add-ons and corrections have been plentiful. Oleg Maddox and his team have proved their willingness to improve the sim in line with technological improvements in computing many times over - as well as keeping the game available to people with less than leading-edge PCs. This alone is a great achievement.

I'm really looking forward to jumping into Storm of War. I'll leave nit-picking until I have the finished article in my hand and I've tasted action.

Thanks for the updates Oleg, and I hope you return to us refreshed and raring to go.


Brando
  #33  
Old 07-23-2010, 02:41 PM
Drum_tastic Drum_tastic is offline
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Default Oh dear

So many experts here!

Shouldn't the fire look like this....?

Those tracers they don't look right.....

I hope that this is not the finished product terrain, it doesn't look right.....

Even though it is usually specified that the updates are work in progress!

Well you guys have got plenty of choice in the cutting edge WW2 combat sim market to choose from, why not just vote with your feet and go and play the one of your choice, you know, the one that has got everything spot on.

Or how about all you experts build your own sim and publish a weekly update for us to take a look at? I am sure Oleg would give you a few pointers.

Leave the guys alone to get on with their work. I am just totally happy to see the progress and knowing that at some stage we will all be able to play this. Isn't that enough for you people?

Anyway, I got some drums to play.
  #34  
Old 07-23-2010, 02:55 PM
koivis koivis is offline
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Quote:
Originally Posted by Drum_tastic View Post
So many experts here!

Shouldn't the fire look like this....?

Those tracers they don't look right.....

I hope that this is not the finished product terrain, it doesn't look right.....

Even though it is usually specified that the updates are work in progress!

Well you guys have got plenty of choice in the cutting edge WW2 combat sim market to choose from, why not just vote with your feet and go and play the one of your choice, you know, the one that has got everything spot on.

Or how about all you experts build your own sim and publish a weekly update for us to take a look at? I am sure Oleg would give you a few pointers.

Leave the guys alone to get on with their work. I am just totally happy to see the progress and knowing that at some stage we will all be able to play this. Isn't that enough for you people?

Anyway, I got some drums to play.
"Look, I made a flight sim, here's some pics for you" (picture shows the most detailed model of Hawker Hurricane and He 111 ever modelled on a playable sim with very detailed damage).
Response: "Nonono, the fire looks bad, tracers too and oh man you gotta not release this with those crappy ground textures, so awful..."

Ehh...?

Brando and the post I quoted have a point. I really can't see any other WWII flight sims this realistic and detailed in the near future, than this one. Yes, the fire may NOT be 100% correct, the groud textures may NOT be perfect etc. But, still it's WIP, as has been said 364757436 times already. Have a nice vacation Oleg, and do not worry, we are not THAT inpatient yet. Indeed, not yet.
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  #35  
Old 07-23-2010, 02:59 PM
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zakkandrachoff zakkandrachoff is offline
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tracers:

maybe i need to see the video of the new tracers. anyway, are better than 1st tracers
some tracers machine gun real life

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  #36  
Old 07-23-2010, 03:03 PM
Dano Dano is offline
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Quote:
Originally Posted by zakkandrachoff View Post
some tracers machine gun real life
That's the point, they're not in real life, they're on film and that affects how they look.
  #37  
Old 07-23-2010, 03:06 PM
JVM JVM is offline
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Quote:
Originally Posted by swiss View Post
IRL?
Check out Babylon 5.
Ah, Babylon5...watched the full set 15 times and not bored yet...

Last edited by JVM; 07-23-2010 at 03:30 PM.
  #38  
Old 07-23-2010, 03:11 PM
nearmiss nearmiss is offline
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The tracers in photo 3 and 5 do look abit cartoonish, especially the closer they are to the shooter.
  #39  
Old 07-23-2010, 03:24 PM
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kristorf kristorf is offline
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Nice pics, looks like its coming on good.
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  #40  
Old 07-23-2010, 03:42 PM
No601_Swallow No601_Swallow is offline
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Quote:
Originally Posted by Drum_tastic View Post
So many experts here!

Shouldn't the fire look like this....?

Those tracers they don't look right.....
Thanks, Drumtastic. That's pretty much what I was going to say.

Oleg - ignore the know-it-alls! Personally I feel privileged just to be able to see these WOP updates. Thank you!
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