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#61
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#62
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But neither you, nor your buddy, have seen real combat, been captured, (like the men involved in this rescue mission) and experienced the feeling of being rescued. Like I said. It would be the best time of my life. Sorry to get this topic so off track. |
#63
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Back to the game. So the co-op is local only? How great would co-op online 4 player with 2 Apaches. I really cannot wait for this game. Anton and the crew did us proud with BOP so theres every chance this will replace Gunship as the best Heli game ever. I agree with other comments though we need some other gunships in there. Heres what I want:
Havok Hind Little Bird Lynx Cobra Throw in a Black Hawk for CTA missions. I really think CTA should have Black Hawks deploying troops to capture, even if its just a visual cue. |
#64
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I'd like all of these please, and the Lynx, WAH-64, and Merlin for CTA like wookie said.
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#65
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Shoot 'em, nab 'em, grab 'em!Shake 'em, bake 'em,cook 'em!Broil 'em,kick 'em!Twist 'em!All gone!Bye-bye! |
#66
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![]() Excited to see another flight game in and a sim too. Hopefully there is no delay and we see a demo soon. |
#67
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Only bad thing I can think of so far is, it is supposed to come out this fall and we just found out about this game. Maybe they realize that it is such a niche market that advertising is not worth spending the money on. We knew about BOP well before release.
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#68
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I was thinking that this is a budget type game, big releases usually have a 5 month promotion leading to release, this has only 8-9 weeks, add to that the fact that Activision have already released a game with the same name previously and I come to the conclusion that this is a stop-gap release using some of the technology of the innevitable sequal TM maybe to test the waters with activision? I'm just guessing btw.
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#69
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Last edited by trk29; 07-21-2010 at 08:55 PM. |
#70
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I wouldnt mind a good chopper game. I havent played one one in years, but it was helluva fun. The one I had was Apache vs Havok iirc. There was a campaign you could do and I remember one mission in particular.
I had to take out a tank coloumn moving west down a river valley. I flew to the target 5 feet off the surface of the water following the riverbeds contours. I got to 2 klicks away and went in to a hover. The tanks were around a corner in the river that was hidden behind the valley contour. So I very gently hovered over to just below the lip of the hillside. I then landed the Apache and rolled it forward on the deck so that the nose mounted sights were just able to target the tanks. I then locked up targets and proceded to fire mavs at them while still landed. Thanks to the angle of the slope I was on the mavs went up and came back down right on top of them smashing them to bits. I then cruised home for a debrief and a cuppa. ![]() And that was all with atrocious DX8 graphics and physics. If this game has good graphics, good physics and a generous amount of flight characteristic settings then I will be one of those seriously considering buying the game. Full chopper flight controls really require a pedals setup as a twist grip stick really wont cut it in the long run. So I hope Gaijin take this in to account and give players fully customisable controls. |
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