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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-17-2010, 11:25 AM
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Friendly_flyer Friendly_flyer is offline
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Quote:
Originally Posted by luthier View Post
I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)
I know the Luftwaffe had all kinds of funny markings, but the RAF had some interesting variations too: several different fuselage roundels, tail flashes and fonts for the squadron codes, and mirrored camo pattern (A- and B-scheme for even and odd serials respectively). Are the planes to include some of that diversity?

Oleg has stated that there will be a simplified skinning process, with rivets/lines/wear, markings and camo paint all in different layers. Can you tell us which of these layers you plan to make available to skinners? Will the layers be laid out in the same fashion as in IL2, with the plane "unfolded" over a picture file??
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Old 07-17-2010, 11:39 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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I take it that the Seagulls are not final right?

at first, i thought you pasted the Acs on a random sea background and there were left overs from a monochrome deleted background that had the Acs on .....

I'm not crazy about the screenshots ... but they'll do ...

Last edited by I/ZG52_Gaga; 07-17-2010 at 11:40 AM. Reason: mispelled
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Old 07-17-2010, 11:42 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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I take it that the Seagulls are not final right?

at first, i thought you pasted the Acs on a random sea background and there were left overs from a monochrome deleted background that had the Acs on .....

Seagulls bon't blend in well that's my opinion ..

I'm not crazy about the screenshots ... but they'll do ...
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