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Also, I'm looking at the ITEMINFO (where weapons' display names and Info are kept... but what's "a SUM rifle"?), WEAPONINFO and WEAPONINFO_ALT (can't tell which is entirely yours, though I see that they have different weapon stats), but how much of the weapon attributes are editable by text editor? For example, I'm guessing that I can change the HK416's default magazine to a standard "M16" magazine instead of a "C-Mag (M16)," as well as allow a MP5A5 RIS to accept "Weaver Rail" (should be called Picatinny) optics?... Personally, I think a great solution to the "redundancy" or "incorrect stats!" dilemma would be if the INIs can be tweaked enough that we can excise or restat weapons. ![]() Quote:
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![]() ** I can sympathize with Ninjadan, as besides redundancy, "too many guns" results in screen clutter -- in JA2's "Bobby Ray's" (the in-game online store) using v1.13, last I played that mod, the first four pages of the Assault Rifles section were all Kalashnikov variants. ![]() I do feel though that at least according to the Editor stats, some of the weapon variants don't seem different enough... or rather, that you have stuff like "same inventory size, slightly faster Ready Time, but much worse Accuracy" for certain carbines... or situations like how the M4A1 becomes a "4-square" weapon when its stock is collapsed, yet it's a 5-square weapon when the stock is extended, even though the barrel is 5.5 inches shorter than the full-length M16's either way. (By the way, the "M16A1 late" is actually the M16A2 visually.) I noticed a similar issue with the shorter HK416 variants and the G36C/G36KE... except that the G36C and G36KE both become 3-square when folded. I do have to find it oddly amusing though that if I fold the stock, I can fit a suppressed SMG or the HK53 into a guy's Ammo Pouch, but not a HK416 CQB... oddly amusing, considering that they're all collapsible-stock "subcompact" carbines, aka "subcarbines," or "short-barreled rifles" (SBRs); heck, I'm surprised that suppressors don't affect weapon size! (In JA2 you could suppress a MP7A1 while it was in the Machine Pistol Holster, but once removed it could no longer be put back in unless you removed the suppressor or had a larger container.) |
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