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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-02-2010, 07:22 PM
tourmaline tourmaline is offline
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This is looking fabulous.
Can't wait to get my hands on the stick again.
  #2  
Old 07-02-2010, 07:34 PM
whatnot whatnot is offline
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Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!
  #3  
Old 07-02-2010, 07:51 PM
Sutts Sutts is offline
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Oleg,

That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

Would be great to hear distinctions between the sounds of different aircraft but realise this can't be a priority in a sim where you spend most of the time in a noisy cockpit!

I found an interesting thread on the subject here
http://www.pprune.org/archive/index.php/t-135198.html

Thanks
  #4  
Old 07-02-2010, 08:25 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
That formation shot got me thinking. Are you able to model the sound of unsynchronised German engines? I remember my Grandmother telling me how they could always tell when German aircraft were approaching due to the distinctive uneven pulsating sound of their engines. I think this was because the Luftwaffe couldn't or deliberately didn't synchronise their engines like the RAF did.

It was deliberate, and the RAF did it too.

There's a bit in Guy Gibson's book where he describes how this was common practice when crossing the enemy coast in Hampdens. The asynchronous thrum made life more uncomfortable for the crew but the theory was it put the flak aimers off (I'm not sure exactly how this worked but there must have been some science behind it).

Cheers, Spinner
  #5  
Old 07-02-2010, 09:12 PM
holdenbj holdenbj is offline
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Thank you Oleg, brilliant work - Friday's are good
  #6  
Old 07-02-2010, 11:37 PM
Hoverbug Hoverbug is offline
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Quote:
Originally Posted by AWL_Spinner View Post
It was deliberate, and the RAF did it too.

There's a bit in Guy Gibson's book where he describes how this was common practice when crossing the enemy coast in Hampdens. The asynchronous thrum made life more uncomfortable for the crew but the theory was it put the flak aimers off (I'm not sure exactly how this worked but there must have been some science behind it).

Cheers, Spinner
Presumably it would throw off the acoustic detection systems. Not going to help much against radar though. Probably was far more effective at causing crew discomfort than tricking flak batteries.
  #7  
Old 07-02-2010, 09:19 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by whatnot View Post
Absolutely stunning images, the flak is just beautiful! I hope that you incorporate intimidating sounds for the flak too so when you fly through a dense field of flak you'll crap your virtual pants!

Why can't all developers be as community oriented as Oleg? Thank you, you spoil us. Good things will come to you continuing this path you've chosen!
You wouldn't here it from the cockpit. Flak that went off close enough to cause no damage would sound, at worse, like a plate being dropped (if that).
  #8  
Old 07-02-2010, 09:41 PM
Sven Sven is offline
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Looking better each week! Keep the good work up guys!
Really love the smoke and all the little things that matter so much, wich make the game a complete simulator ( or at least very close to it
  #9  
Old 07-02-2010, 10:18 PM
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TheGrunch TheGrunch is offline
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The damage my trousers has just suffered is irreparable.

Everything coming together better than nicely!
  #10  
Old 07-03-2010, 06:08 AM
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mungee mungee is offline
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Gee Oleg, SoW is looking mighty impressive! You must be extremely proud of what you and your team are achieving - virtually photo-realistic WWII combat flight simulation!!

I think that the screenshot of the Hurricane giving chase to the Stuka (on fire) is amazing! In my opinion, the orange -coloured flames within the (delayed) dark smoke looks 100%!!!

Please try and get SoW to us this year!

I for one, will pay for add-on's as and when these become available.
I realise, of course, that you are wanting to get a basic top-notch product, capable of expansion, out into the market in the first instance, with add-on's to follow.
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