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IL-2 Sturmovik The famous combat flight simulator. |
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#51
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![]() I am very interested by this picture. Are all these Blenhiem's flying in formation, or is this several formations flying close together, as can be done with the 4 aircraft formations in Il2? Last edited by David603; 07-02-2010 at 12:11 PM. |
#52
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Stuka in flame and smoke. How it is fixed on the BW panchromatic film of that time I really well know that to trasfer it to the colors and dencity. |
#53
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here is fomations. Shot is done by tele-zoom that would bring closer background (aircft on the background). |
#54
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Hi Oleg, well done again!
My previous post in occasion of 2010 06 26 dev update was.... Thanks for your hard work Oleg, I'm sure the final product will repay you for your efforts. my question is: in the realization of SOW have you ever considered to implement and facilitate your job with 3rd party 3d engine? I post this link related to a 3d planetary engine found on the net, it seem interesting http://outerra.com/ what is your opinion?. Cheers I would like to know your comment. Thank you |
#55
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Yep, this photo shows one of the times when lots of burning oil (or something like that) comes out of the plane and ignites in a really violent way. It is, however, not a continuous process...or at least in footage I have seen I have never seen this be continually coming out of the plane. It is a funny thing though modelling this, as so many different films from the period show different damage effects. |
#56
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But with more complex DM it is now more accurate. |
#57
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I beleive David asked if its a single flight of 12 bombers, or if its three flights of four bombers?. He ask if you can now increase the number of planes of a single flight, insted of having a limit of four planes per flight like we do have now in IL-2? |
#58
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![]() Then take bycicle oil in a portion of 1/100-1/300 of a liter. Make then the same procedue like above with this amount of oil - that will emulate the proportion of oil comparing to the amount of fuel in aircraft. Now compare results. Hope you wont make it in reality, because it is dangerous... but maybe this simple explanation with my poor english will be enough. |
#59
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I'm not sure I can see any evidence in these screens that the smoke is volumetric- looks more like your standard textured smoke (which looks fine in most games, and looks fine here too). I imagine a genuine volumetric approach would really grind processors down and would probably not be worth the expense...
"I wonder which programming tricks there will be in SoW:BoB to create a believable world. There will be many and they'll be very clever I think!" ...that is, unless Oleg and the team have figured out or can figure out a way to render true volumetric smoke/clouds, etc.. at low cost. That would be a very neat trick. I'm sure they could do it if they really wanted to. Perhaps it's already done. ![]() |
#60
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Hi Oleg,
thanks for the great pics. Will there be people walking around, cars driving around etc on the airports? Because I hate to start or land on ghost airports. |
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