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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 06-25-2010, 03:03 PM
Tbag Tbag is offline
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Ilya, three questions:

1.Will the position of the noseart/numbers/"decals" be hard-coded for each plane or can the positions be altered depending on the skin (like a textfile with "decal" positions for each skin)?

2. It was mentioned ages ago that planes can visually age but also that the performance deteriorates with age of the aircraft. Are those two indepedent variables?

3. Can system failures be triggered by the mission builder?

Cheers

Tbag

Last edited by Tbag; 06-25-2010 at 03:06 PM.
  #42  
Old 06-25-2010, 03:05 PM
katdogfizzow katdogfizzow is offline
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  #43  
Old 06-25-2010, 03:07 PM
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Pato Salvaje Pato Salvaje is offline
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Quote:
Originally Posted by Dano View Post
And the specs of said 'low-end machine' are? Pleeeeeaaaaaaaaaase
+1
  #44  
Old 06-25-2010, 03:08 PM
Il2Pongo Il2Pongo is offline
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I like how the gun port tape is intact on the non fireing plane, and open on the firing plan. that is just decadent.
  #45  
Old 06-25-2010, 03:09 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Even if he says what he means by 'low end machine' (opinions on what that is can differentiate) -- it would just mean that you can make that screenshot...not that you can fly against 150 HE 111's in the sky at the same time
  #46  
Old 06-25-2010, 03:09 PM
luthier luthier is offline
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Originally Posted by lbuchele View Post
Yes,yes,yes,post the specs!
We can't right now. Some people will take this too far and start making upgrade decisions, and then we'll get blamed once the final specs are announced.

And fine, it's not exactly a low-end machine, it's a mid-range machine with an old video card.

I'm assuming you're all so eager to ask about my crappy machine because you're going to run BoB on an older weaker setup. To put things in perspective though, the original Il-2 when it was just released coudn't do 60 FPS at max settings even on the most bleeding-edge machine of the day. We are magicians here, but we do need proper equipment for our magic.
  #47  
Old 06-25-2010, 03:12 PM
Erkki Erkki is offline
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Thanks Oleg, I see some fixes have been made. Do we get to order the train tickets soon?
  #48  
Old 06-25-2010, 03:14 PM
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philip.ed philip.ed is offline
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So Luthier, are you suggesting that this may be the case also with SoW? I mean, obviously, no-one really expected it to run on the same systems Il-2 runs on excellent settings on. That's be silly

However, it depends how you rate the graphics. Will SoW on low/medium be equal to Il-2 on the highest settings
  #49  
Old 06-25-2010, 03:16 PM
luthier luthier is offline
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Quote:
Originally Posted by Tbag View Post
Ilya, three questions:

1.Will the position of the noseart/numbers/"decals" be hard-coded for each plane or can the positions be altered depending on the skin (like a textfile with "decal" positions for each skin)?
I could tell you, but we'd rather blow you away with a screenshot once the time is right.

Quote:
Originally Posted by Tbag View Post
2. It was mentioned ages ago that planes can visually age but also that the performance deteriorates with age of the aircraft. Are those two indepedent variables?
Don't see much reason to separate them, the mission builder is already extremely complex, and I can't even think of a gameplay reason to split up the two parameters. We'd need to add a whole bunch of extra parameters to each plane's properties, because of course a single "performance" slider woudn't do - you'd want to individually set quality levels for all sorts of different things, which is what triggers are for.

Which I believe answers your third question:

Quote:
Originally Posted by Tbag View Post
3. Can system failures be triggered by the mission builder?
  #50  
Old 06-25-2010, 03:22 PM
jocko417 jocko417 is offline
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Looks great guys, so nice to see the accuracy in the high polygon models, like how the gun ports of the Hurris are just above the chord line of the wing, not at dead center of the leading edge.

Dano is right, looks like the wire doesn't attach to the radio mast correctly yet.

As for the pilot's position in the cockpit, looks ok to me...



That FW-200 looks nice, with all the Hurri shots I'm thinking CAM ship campaign! After the sim is released would you guys be able to add the ability to have Hurris launched from ship catapults to protect merchant shipping? Would give us something else to do after the BoB besides cross-channel rhubarbs while waiting for the next theater in the SoW series.
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