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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-23-2010, 01:18 PM
Ernst Ernst is offline
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Dear Oleg, "guru" of the sims i would like to ask if in SoW:BoB the head movements ll be affected while under some Gs? Someone has given this idea before but never asked if it ll work in SoW.

1. I do not known how this works in real, if there is some sensation of force pushing your head in opposite direction of the acceleration. Center your head in the gunsight and gunnery while in an spiral dive or barrel roll as example must be more trick cause the forces acting in your body even in lesser gs or i am wrong? Is there a way to simulate this if it is true? Some simulation of the shaking of the pilots body would be outstading, cause must it be very unpleasant to fly this conditions.
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Old 06-23-2010, 01:55 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Ernst View Post
Dear Oleg, "guru" of the sims i would like to ask if in SoW:BoB the head movements ll be affected while under some Gs? Someone has given this idea before but never asked if it ll work in SoW.

1. I do not known how this works in real, if there is some sensation of force pushing your head in opposite direction of the acceleration. Center your head in the gunsight and gunnery while in an spiral dive or barrel roll as example must be more trick cause the forces acting in your body even in lesser gs or i am wrong? Is there a way to simulate this if it is true? Some simulation of the shaking of the pilots body would be outstading, cause must it be very unpleasant to fly this conditions.
Just to complete:

Pilots head rolling in opposite direction of rolling of the plane. Shot while manouvering behind an enemy rolling must be more trick than actually in IL2. i think its more difficult to center your head in the sight while manouvering, in Il2 it was alwas centered. May with 6dof technology the rolling movement of the head ll be well simulated.


Last edited by Ernst; 06-23-2010 at 01:59 PM.
  #3  
Old 06-26-2010, 08:50 AM
1conu59 1conu59 is offline
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Quote:
Originally Posted by Ernst View Post
Just to complete:

Pilots head rolling in opposite direction of rolling of the plane. Shot while manouvering behind an enemy rolling must be more trick than actually in IL2. i think its more difficult to center your head in the sight while manouvering, in Il2 it was alwas centered. May with 6dof technology the rolling movement of the head ll be well simulated.

Maybe you can simulated the scream too No, I joke! sorry for this bad question but where is the game's development up to ?
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Old 06-26-2010, 08:46 PM
Flanker Flanker is offline
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I have a few questions:
1. Will be strafing ground objects more detailed(visible muzzle flash,accurate damage on ships,trucks..) like in real life?
2. When you attack an enemy plane, will parts from it harm your plane if hit?
3. In PF I noticed planes controlled by AI reaching speeds over breaking point, like A6M was going 600km/h and he's wings still didn't brake off. Will that be fixed?
Also, AI planes were hitting hills/mountains if the level of flight was lower than the altitude of hill/mountain?
4. Will be fire able to spread on the plane?
5. Any gore in plan(like blood on the glass if the pilot will be injured)?
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Old 06-27-2010, 06:41 AM
Wutz Wutz is offline
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If you had read some of the posts here you would know that your last question has been answered many many times. If the game is to be sold world wide gore is a no-go.
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Old 06-28-2010, 01:57 AM
Ernst Ernst is offline
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May developers could create a locked and stick post with resume of all the features ll be implemented in SoW. No one is obligated to read all the threads in search of the answers.

If we could find a FAQ about SoW please let me known.
  #7  
Old 06-28-2010, 09:15 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Question anti piracy..can it still be used at events?

SoW anti piracy..it needs internet to authenticate?
Can it still be used at events whitoud live connection to the internet?
Most Museums don't allow use of the infrastructure to connect to the internet and at these locations most of the simulation events are held.
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