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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-22-2010, 05:39 PM
Il2Pongo Il2Pongo is offline
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Originally Posted by Foo'bar View Post
And additional development screenshots.

Love your Darkest Hour stuff too. Some of the maps I have seen, some not.
I play allot of Darkest Hour too, which just had a release.
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Old 06-22-2010, 06:53 PM
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Sh*t! Again!
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Old 06-22-2010, 06:56 PM
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Sh*t! Again!


Could you please specify this statement.
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Old 06-22-2010, 07:05 PM
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philip.ed philip.ed is offline
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I think it's a repercussion of being off nappies too soon. Alien, wear them for another month, and then maybe this won't happen
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Old 06-22-2010, 07:47 PM
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I mean my question from 21. site was ignored AGAIN
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Old 06-22-2010, 08:36 PM
AndyJWest AndyJWest is offline
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I mean my question from 21. site was ignored AGAIN
If you mean the question you asked about 'metal bending', no Oleg Maddox hasn't answered it. There have been many questions asked about SoW:BoB. Some he chooses to answer, some he doesn't. Most games developers don't disclose anything like the amount of detail about projects they are working on as he does. Personally I'm grateful to see what he does tell us.
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Old 06-22-2010, 09:14 PM
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major_setback major_setback is offline
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I mean my question from 21. site was ignored AGAIN
I think it is an impossible question to answer, that is why he didn't answer it.

If you want a piece of metal to bend, then I think it has to be modelled as bent
(or if you wanted to see it gradually bend - you would have to model each individual degree of the bend).

The propellers are bent in damage WiPs, but they are modelled that way.

I think it is impossible to make a 3D model that will bend, but I'm not an expert, nor even an amateur 3D modeller;
just an amateur forum contributor.
Maybe someone who does 3D modelling can tell you - Foo'bar? Saxon?

Bent propellers and flaps:

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Last edited by major_setback; 06-22-2010 at 09:21 PM.
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Old 06-22-2010, 09:25 PM
IceFire IceFire is offline
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Never seen any software that did actual real time object deformation in that way. Virtually all games use tricks to change out one object for another that shows damage.
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