Here are a few questions that aren't related to what type of grass will be present or what brand of cigarettes that the pilots will be smoking whilst waiting for the perfectly modeled air alarm to go off. Please bare (?) in mind that I haven't read every single SoW article/interview allthough I have followed the Il-2 series since Oleg and team did updates on that non-ubi forum back in 2000. I'm not the slightest bit worried about DM and physics, Oleg & Co, you've got it nailed for sure. I'd like to focus on the game part of the sim, namely the campaigns. For me -personally- a textbox repeating the same dull, generic missions (realistic as dull missions may be) are real immersion breakers no matter how realistic everything else is.
1. Will there be some kind of RPG elements (no, not leveling up or anything like that), like fatigue, injuries, morale for your pilot(s)?
2. Can you re-arm/fuel during missions?
3. Will you be able to fly the same plane from mission to mission, absorbing damage, get killmarks, repair etc?
4. Is there any form of strategic elements incorporated, like if I bomb a certain factory it won't be able to continue production.
I have a feeling that these questions won't be answered because most of above mentioned features won't be in the final product. It's not a deal breaker but for me realism is just as important as having fun