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IL-2 Sturmovik The famous combat flight simulator. |
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#211
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1) Foo'bar's model is I believe not yet complete (but close); everything related to firing platforms is still to be done (but FB will hopefully state his opinion) 2) The dedicated tracks and various firing platform locations have to be transferred to Oleg (I have the data, still need to make a kml file out of this). Note that these special tracks were apparently not used in Dunkerque and Ostende (never found any trace or mention), so because these two towns were important harbors with lot of properly curved industrial railway sidings the guns probably fired directly from the existing tracks and did not use firing platforms (educated guess only, unfortunately). 3) The Dom bunkers and tunnels sheltering the guns have to be located (this is part of the .kml) and modelized, for the bunkers (three of them, all identical). 4) Said tracks and locations must be integrated in the map and because they are not independent from the existing railway system, the latter has to be closely looked-after...and there, things become complicated, because they are marked differences between what is visible on Google earth in 2010 and what was there in 1940....VERY marked differences! I also have the data, and I am working on the related .kml file as well...but the end result is a maze of tracks on the SoW area which would need to be integrated properly and I do not know what Oleg will do with that. It is obvious that a proper transportation network (including large landmark steam depots, stations and the very much used - by Germans and population alike - 1 m narrow track network) will bring enormous additional quality to the map, but it would take time, and I suspect there is not a lot of it left! Oleg's call in any case... Almost all of the BoB German bases were close and often connected to a part of the railway standard and narrow gauge network (in the case of Abbeville, the tracks run across one of the dispersal areas after the base was built in 1941). Concerning Leopold, the K5 batteries (and more anecdotally the K12) have been a big concern for the RAF which has sent many bombers during BoB and after to try getting them out of use but succeeded (with US help) for two of them only in 1944 at Anzio! Even then the guns themselves were not really damaged but trapped in their hiding place by destroying utterly the tracks leading to them... One gun was reconstituted in the US out of the two in Italy (sabotaged by the evacuating troops) and still visible in Aberdeen, Maryland. The Germans were later forced to abandon other K5 guns in France of which one is now at the TODT battery museum in northern France very close to their operational positions of 1940... JV Last edited by JVM; 06-22-2010 at 02:58 PM. |
#212
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It's not my part to answer this question
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#213
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JVM is totally right. K5 model hasn't been finished completely due to other more important models and lack of proper internal mechanic references. Beside K5 cannon there are many things required like turntabele, dome bunker, railroad infra structure etc.
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#214
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Foobar, do you have a copy of the game?!
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#215
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If you have one, can you please send me a copy of it, I wont tell anyone I promise
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#216
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Here are a few questions that aren't related to what type of grass will be present or what brand of cigarettes that the pilots will be smoking whilst waiting for the perfectly modeled air alarm to go off. Please bare (?) in mind that I haven't read every single SoW article/interview allthough I have followed the Il-2 series since Oleg and team did updates on that non-ubi forum back in 2000. I'm not the slightest bit worried about DM and physics, Oleg & Co, you've got it nailed for sure. I'd like to focus on the game part of the sim, namely the campaigns. For me -personally- a textbox repeating the same dull, generic missions (realistic as dull missions may be) are real immersion breakers no matter how realistic everything else is.
1. Will there be some kind of RPG elements (no, not leveling up or anything like that), like fatigue, injuries, morale for your pilot(s)? 2. Can you re-arm/fuel during missions? 3. Will you be able to fly the same plane from mission to mission, absorbing damage, get killmarks, repair etc? 4. Is there any form of strategic elements incorporated, like if I bomb a certain factory it won't be able to continue production. I have a feeling that these questions won't be answered because most of above mentioned features won't be in the final product. It's not a deal breaker but for me realism is just as important as having fun ![]() |
#217
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I play allot of Darkest Hour too, which just had a release. |
#218
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Sh*t! Again!
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#219
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#220
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I think it's a repercussion of being off nappies too soon. Alien, wear them for another month, and then maybe this won't happen
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