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#271
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Whoa, I didn't know you could attach the tractor beam to non-motherships. Then again, the function which puts the tractored items into inventory doesn't really care about the source, probably, so it does seem reasonable you could splice the tractor beam function elsewhere. It's just that all items will end up in the mothership inventory regardless of who tractored it. Hmm, sneaky - fast way to clean up a system eh? Send everyone out in different directions while slow mothership lumbers to the portal. Nice.
@StarShatter: Try looking in the PFX folder, that's the most likely candidate for stuff like that. I'm trying to mod rocket exhaust colours btw that's why I'm rooting around in there lol (although I have a sneaking suspicion they just hardcoded it -_-)... |
#272
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Kinda just threw together another DIY, to avoid conflictions and still be usable I used differnt entities of the interceptors, and decreased the attack fighter's threat a bit.
I had a random thought that your mod tool could be used to change files around without player input. Still need to DL that non-lite. Long week end, spent mostly sleeping :\. Best thing about living in a country founded by the British, free public holiday courtesy of the Queen. Now I haven't tried these in my game, and the way I've incorporated them into shops I haven't tried properly (from a new game). So you're the proud tester ![]() I took the names from Supreme Commander: Forged Alliance's Seraphim faction's Fighter/Bomber and Air Superiority Fighters. *That or appear based on storyline timing, when I went to the outer system to pick up a stormcrow MK2, there was none (no FTU access). **There was one, but it stocked almost everything. So wasn't too sure, feel free to add it to that shop. Edit: Quote:
![]() Last edited by StarShatter; 06-13-2010 at 02:15 PM. |
#273
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I better finish my testing before I try adding your ship, I don't remember which files are modded and which aren't now lol.
Does google translate (Russian -> English) help you with \Data\AI\AI.ini? I'm trying to decipher that but the goddamn comments are in extended ASCII which don't seem to want to convert. Tried pasting in Word and then switching to a Cyrillic font, but google translate displays the same gibberish anyway. Ugh. Update: Game will only play mono sounds - if you have anything in stereo it will not play. I was changing the MIRV explosion sounds (because it's not really exploding, it's just splitting into the separate warheads). Strange why it didn't want to play the sound I gave it... until I realised it was in stereo. Changed it to mono and now it works ![]() Last edited by Trucidation; 06-16-2010 at 06:21 AM. |
#274
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*facepalm* Though I added the alien ship to the X### shop, I've discovered a fighter in Argon. Meh. At least its accessible!
Been a bit busy (dynamics final ![]() ![]() I'm ill but ecstatic. BAAAH! I wish these shops refreshed when you re-entered the system, or re-opened the game. Looking for things is much harder the way it is. Last edited by StarShatter; 06-16-2010 at 09:23 AM. |
#275
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a little offtop: What is NEW MECHWARRIOR 4 THING? New mod or full addon?
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#276
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OT: I enjoy mech games too but kinda wished there were more of the strategy kind. I dunno about the "new" MW4 thing but maybe you could look it up on the MekTek website.
@StarShatter: If you re-enter a system the shops' inventory scripts would be rebuilt I think. Try redocking a couple times and see if your fighter appears. Edit: Our friend Aleksty on the StarRover forum was kind enough to post a copy of Star Wolves 2's AI.ini. I'm pasting it here, together with a google translation appended to it. First glance shows mostly the same stuff as SW3's AI.ini but maybe it'll be useful for comparison purposes. Update: While on my doomed translation project for the SW2 German modding handbook I came across mention of an XML editor called "Peter's XML Editor". It's apparently discontinued since the author moved on to other things (his replacement recommendation is a 30-day trial thing -_-'), but I suppose the basic editor he has will suffice for casual use. You can find his tool here. Last edited by Trucidation; 06-17-2010 at 03:51 AM. |
#277
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ive tried changing the rocket slots on the Hrimturs to small guns and to big guns but neither work,
i edited the Hrimturs in the carcass.xml in /data/game folder and the Hrimturs in the /texture/interface/slots/carcass i tried changing one of the rocket slots to a big gun then a small gun, neither works when the ship is bought the appropriate slots are there but they dont wont accept guns any apologies if this question has been asked before |
#278
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The way you modified the ship you can only add system slots. All other slot types need to be added to the appropriate ship "IMD" model file (../Data/OBJECT). Check which file is used (mesh_name in Carcasses.xml) and modify via IMDEditor.
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#279
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thanks for your help |
#280
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Yeah, I mean the MekTek, its not that new. MW4 was given a free license start of last month being the more new thing. So you can use the MekTek pack without owning the game. I've only got MechWarrior 2: 31st Century Combat out of the series, pretty insane game when it came out, even though I didn't fully understand it at the time. Mostly only played RTS on PC and everything else on console back then (console is pretty fail nowadays, cept for some games).
On topic: Textures take a while >_> Same with making specific bits shinier. The Charon shop seems to always have a certain set of ships once its loaded. Still can't get the Cheetah+Tbeam to work, probably wont. |
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