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#521
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This head movement feature (when you move your head with track ir it makes the pilot head move too) is already in an old game like Lock-in so I suppose that it will also be included in BoB.
For the rest, I'm disapointed by the poor quality of coulds and of coast lines (cliffs too) in BoB although I appreciate the quality of some other features like this fantastic 3d grass moving with the wind. I think that in a game where the action is supposed to take place in the sky, a good photorealism of the copulds should be one of the major goals of the art director. FSX does much better and i cannot believe that it is so difficult to make nice realistc clouds with the BoB engine. The close views of the clouds looks ok but in global views it is noticable that the clouds dont have for instance the characteristic flat bottom during the afternoon when there is some hot air convection due to the sun. If the effect of the wind is modelised to impact the cloud's shape like Oleg said, I think that the wind effect physics should be reviewed. To finish on a positive quote, I would like to say that the plane's graphycs and details looks absolutely awsome and the ground details can be compared to those of some good ground simulators like Tigers vs T34 or even better. The shadows even inside the cockpit bring a high level of immersion compared with Il2. Finaly I think it will take long to see me online when BoB will be released. I think I will spend hours to fly around and to admire the landscapes from low altitude ![]() Tigers vs T34 screen: ![]() Last edited by Redwan; 06-13-2010 at 04:56 PM. |
#522
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I wonder if it's possible to add vortex effects, like:
http://www.youtube.com/watch#!v=nZMcypFErdE Calculating them would sure kill the computer, but maybe there's way to cheat. Last edited by swiss; 06-14-2010 at 01:46 AM. |
#523
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No, sorry mr REDWAN, that is not what i was asking, the 6DOF its guaranteed allready, i know that. I was asking if when you are, for ex, side-by-side with another aircraft (controled by human, not A.I.) if you see the head of is pilot mooving in the direction to where he is looking in the game. Do i make myself clear? I know that control surfaces will bee seen on close distances. (In IL2 it is only possible to see flaps and land gear of other airplane but yours).
Thanks for the reply, anyway. ![]() |
#524
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#525
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I highly doubt it. As a TIR beta tester we tried some of that with the HL2 engine and although it was pretty cool, I'm pretty sure it tends to saturate bandwidth with multiple players all sending head position info on top of everything else that needs to go down the pipe.
Not saying it isn't possible or even practical, just that I would doubt it's important enough to take away processing power and bandwidth during online play. Maybe the info could be sent only when in a certain proximity with another player or as an offline option? |
#526
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Hey CharveL, good to see you over here in the land of yellow.
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#527
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#528
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Thank you mr Bobb4 and mr CharveL for your opinion on the subject, i was glad to read it. Lets hope the game has this feature.
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#529
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I wish to see
realistic start up procedures and optional automation for them (if the server permits it), Last edited by Tuplanolla; 06-19-2010 at 01:39 PM. Reason: added commas |
#530
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