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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-15-2010, 03:35 PM
spitfirex spitfirex is offline
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Join Date: Jun 2009
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battleship hull will be more than ready to suffice extra slots compared to all cruiser hulls v had so far.bigger n better
i agree but quite booring given with the right turrets you already over power any fighter fleet u encounter. But this is intresting if a multiplayer version comes out BTW ever played a mod on starwolves 1 where u can choose a battleship takes longer to manouver out of a portal then to play the whole game ^^

Quote:
5. Modular ship design. I agree with Goblin Wizard, the current system is nice but not enough. Ya I know it's easy to force players to choose whether to boost engines or firing rate in that one system slot, but the problem is there aren't enough ship designs to make this viable. Let's face it, everyone flies around in Gunslinger Ts or something at the endgame. The ships are pretty much a "big, bigger, biggest" kind of deal. Let's make them more varied and useful.
now thats a verry intresting thing but i sugest if this gets implemented to also be able to ad turret spots and not only systems (just that i like much turrets and battle ships)
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