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#1
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Lolz, so I guess im not alone in my insanity, others have the same trouble with AT Guns and Shaped Charge Infantry guns being useless..atleast in SP =P One reason I think, for the Infantry guns being lame is b/c in thier damage fiels the Infantry weapons only have damage numbers...no penetration numbers..the others idk whats up there
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#2
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Unfortunately Best Way made the very "wise" decision to have different weapon settings for SP and MP. MP works very well, whilst the SP weapons are incredible nerfed or overpowered, for example I´ve lost T34´s which has been hit frontally from extreme ranges by the short 75mm KwK37 used by the Pz.Kpfw. IV Ausf. F1, which in real life were extremely rare. In the SP game this happens more often than anything else.
All RPG weapons (panzerfaust, bazooka etc) also suffers from the same nerfing idioticy... however this was an easy fix. To fix the SP values, you will need to rework all the guns available in the game, something that takes a lot of time. And I really don´t understand why most, if not all, vehicles in the game, has the correct fuel amount (more or less) in MP, whilst in SP all tanks etc has only 250 litres of fuel as maximum... ~Zeke. |
#3
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do tankls really drink thier gas as fast in RL as they do in MP? Those tanks are empty before they even get across the map...especially Disaster and Desert Walk haha. I know they drink it fast but holy gas guzzling monsters of doom I went through like 6 supply trucks once on that Desert Walk map just taking thier gas out of them for my tanks.....
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#4
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Yes I know it's ridiculous. COMPLETELY ridiculous. But we don't have this problem in multiplayer.
Everything is generally much more realistic in mutliplayer, so no super AT nades/howitzers or worthless shaped charge handheld weapons..... |
#5
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IMO, this is all wrong. This game takes a lot of time and patience to learn and patience. Making SP and MP incompatible doesn't make it any easier. SP, by all means, should provide some sort of traing ground for MP.
Ps. No wonder I didn't like/use bazooka type weapons in MP at first. ![]() |
#6
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There are quite a lot of differences in MP and SP particularly with AT guns and tanks. It seems some light vehicles on the british side are substanitlay more powerfull compared to MP or what one would expect ~ you cant explain it otherwise why some vehicles in the african champaign manage to destroy your Panzer IV on the FRONT with very light guns. Like the Crussaider or Cromwell tanks which had a lot of trouble with the Panzer IV F2 or mark IV special how it was called by the Brits. --------------------- *Edit Meh ... just again. How is this supposed to be fun ? Shermans with their 76mm gun destroying the Jagdpanthers front from extrem distance with the first shoot are they using some kind of 76mm on crack or something shooting uranium depleted APDFSDFSSDGCFGH shells ?... lovely. Really. So much to verisimilitude and authenticity ... I am curious if that will be corrected in future games ... it really starts to be frustrating. Last edited by Crni vuk; 06-10-2010 at 02:25 PM. |
#7
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in MoW, AT rounds=HEAT shells.
Steel rounds weren't used during the 40's |
#8
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#9
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Maybe. Won't know unless you try it.
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