S!
I remember when Oleg mentioned SoW ages ago, as it feels now, that sure he can make a simulation surpassing IL-2. But he also stated that if we want more fidelity, complexity, realism we have to pay for it with increased hardware requirements. Gone will be the days of IL-2 that runs on an ancient machine.
So so far we know SoW runs at least on DirectX versions 9 and 11. This makes assumptions and guesses a tad bit easier concerning the system specs. I would guess that for DirectX 9 that is supposed to be the "worse renderer" you can run it on a nVidia 8xxx/9xxx/2xx-series ATI 4xxx series and above, some 2-4Gb RAM, 2GHz+ CPU and 10Gb+ HDD space. This also means it can be run in WinXP minimum.
For the DirectX 11 and with all the bells and whistles: best visibility distance, best effects and lighting, most DM/FM on etc. In short: max settings. Then you would need the best of the crop out there: nVidia 4xx/ATI 5xxx series in SLI/XFire, Intel i7/i5 CPU, 8Gb RAM etc. And even then I would not expect screaming FPS in certain situations like with lot of fire, explosions, smoke and tracers, lot of NPC etc. around.
We asked for more and we get more but do not expect it to run with a crappy computer. Days of IL-2 are gone with SoW.
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