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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-04-2010, 12:33 PM
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robday robday is offline
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Originally Posted by Wolkenbeisser View Post
+1

Nothing could be worse than a 4.10 with bugs only because there was pressure of the community (especially because 4.09m has no major issues at the moment).

...so take your time TD. And thanks for your work. I appreciate it very much.
Well said, Wolkenbeisser! Patience is a virtue that some people do not seem to posess in any great amount. As they used to say in a comercial for a certain black alchoholic drink, "Good things come to those who wait"
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Old 06-04-2010, 05:10 PM
Hunden Hunden is offline
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Talking Is it me?

Is it me or is everybody really uptight. Everybody should go find something to do for a while.
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Old 06-04-2010, 05:27 PM
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Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.
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Old 06-04-2010, 09:21 PM
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Originally Posted by Ernst View Post
Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.

I would like to see a dogfight with this news gs features.
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane .

FC
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Old 06-05-2010, 01:50 PM
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Originally Posted by FC99 View Post
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.

For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.

Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.

In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.



FC
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.

Last edited by Ernst; 06-05-2010 at 02:06 PM.
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Old 06-05-2010, 02:33 PM
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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Old 06-05-2010, 03:44 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Ernst View Post
I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.

May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.
Depends on for how long. I've flown aerobatics at 6g (4g inverted) according to the meter and didn't think anything of it.. It was cool. In a modern plane and suits, I think pilots can take as much as 12 for short periods. Heck on banked long turns, I get more than 2g in my race car. I wouldn't go down to 4 without some research proving why....
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Old 06-05-2010, 04:23 PM
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International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?

Last edited by Ernst; 06-05-2010 at 06:05 PM.
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