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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Well said, Wolkenbeisser! Patience is a virtue that some people do not seem to posess in any great amount. As they used to say in a comercial for a certain black alchoholic drink, "Good things come to those who wait"
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#2
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Is it me or is everybody really uptight. Everybody should go find something to do for a while.
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#3
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Next update could be a video of online air combat between TD guys while beta testing presentig how hard you can push your controls in dogfight and not damage the aircraft. Would like to see a combat between 109,fws vs spitfires.
I would like to see a dogfight with this news gs features. |
#4
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For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous. Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems. In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane . FC
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#5
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May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns. Last edited by Ernst; 06-05-2010 at 02:06 PM. |
#6
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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#7
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"A witty saying proves nothing" - Voltaire |
#8
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International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=...page&q&f=false Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting... Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds??? For Spinnetis maneuver 6gs: 14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time? Last edited by Ernst; 06-05-2010 at 06:05 PM. |
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