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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 06-04-2010, 09:39 AM
leggit leggit is offline
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This just looks better and better each week...i haven't looked forward to a game release so much in years.
  #32  
Old 06-04-2010, 09:40 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #33  
Old 06-04-2010, 09:42 AM
JFA2 JFA2 is offline
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Way to go Oleg &co! It must be really close now.. First IL2 hooked me in to flight sims and rl flying, so thank you! I´m really waiting for this!
  #34  
Old 06-04-2010, 09:53 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures?
  #35  
Old 06-04-2010, 09:59 AM
THE ERASER THE ERASER is offline
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*Stunned by the Pictures, rubbing the eyes and pinching himself*

He is a mad man, a mad MAN!

No, reeeeeally great pictures, never dreamed about such beauty.


Now we need Wallpapers, lots of Wallpapers.
  #36  
Old 06-04-2010, 10:07 AM
Meusli Meusli is offline
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How many planes are in the sky at the same time in this sim Oleg?
  #37  
Old 06-04-2010, 10:10 AM
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Xilon_x Xilon_x is offline
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all very nice looking very detailed.
Only the color of the sea leaves me a bit 'confused.
A greenish type lake swamp the sea may 'take different color depending on the weather.

BELLO OLEG MADDOX VERAMENTE BELLISSIMO.


Last edited by Xilon_x; 06-04-2010 at 10:22 AM.
  #38  
Old 06-04-2010, 10:36 AM
Drum_tastic Drum_tastic is offline
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As Peter Andre said - Insania!
  #39  
Old 06-04-2010, 10:38 AM
BLR_Tonin_fr BLR_Tonin_fr is offline
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Outrageous !
  #40  
Old 06-04-2010, 10:43 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Wow Oleg, this is coming together really good. It looks fantastic. Thank you !!
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