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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-04-2010, 09:40 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by philip.ed View Post
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #2  
Old 06-04-2010, 09:53 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures?
  #3  
Old 06-04-2010, 04:44 PM
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phoenix1963 phoenix1963 is offline
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Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #4  
Old 06-04-2010, 05:00 PM
deadmeat313 deadmeat313 is offline
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The picture of the Messerschmitt 109 cockpit ^_^

*right click*
*set as desktop background*


T.
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  #5  
Old 06-04-2010, 05:26 PM
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These shots are breathtaking. Thanks for sharing them!
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  #6  
Old 06-04-2010, 05:37 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Amazing,

Will there be Presskits available as with the first Il2? Just after realease our group was pleased to show Il2 on a national event..imagine how we struggled with the new planes and behaviors.

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.
  #7  
Old 06-04-2010, 09:43 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by 322Sqn_Dusty View Post
Amazing,

....

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.
They were in an earlier Friday WiP update.

http://i58.photobucket.com/albums/g2.../untitled3.jpg

http://i58.photobucket.com/albums/g2.../untitled4.jpg

http://i58.photobucket.com/albums/g2.../untitled5.jpg

http://i58.photobucket.com/albums/g2.../untitled6.jpg

http://i58.photobucket.com/albums/g2.../untitled7.jpg




http://s58.photobucket.com/albums/g260/restranger/


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Last edited by major_setback; 06-04-2010 at 09:47 PM.
  #8  
Old 06-04-2010, 09:53 PM
hiro hiro is offline
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Default Great!

Excellent!!

Love this!


Worthy enough to buy a whole new PC & monitor & sound system


Looking great!
  #9  
Old 06-05-2010, 11:54 AM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Quote:
Originally Posted by major_setback View Post
They were in an earlier Friday WiP update.

______
Thanks,

Great overview. The Lesson screen cought my attention. I'm a bit curious how she will handle.
  #10  
Old 06-04-2010, 05:37 PM
erco erco is offline
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OUTSTANDING!!!!!

And these are DX9 shots, for Pete's sake!

Second job, here I come! (After SOW release, the folks at Newegg will be wondering at the sales spike of high-end computer components)
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