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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-04-2010, 09:10 AM
Oleg Maddox Oleg Maddox is offline
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The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date
Yes. Can be damaged. Main wheels tires.
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Old 06-04-2010, 09:18 AM
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SlipBall SlipBall is offline
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Yes. Can be damaged. Main wheels tires.


That's exactly the answer I expected from you...it will certainly make for some interesting landings and memories
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Old 06-04-2010, 09:30 AM
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philip.ed philip.ed is offline
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Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
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Old 06-04-2010, 09:35 AM
DK-nme DK-nme is offline
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Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...

Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic...

This might have been discussed before, but will the wellington become flyable someday in a later patch?


DK-nme
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Old 06-04-2010, 09:35 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Are the landscape shots from up-above still showing WIP terrain?
This is a good question.

The land textures will give us the 50% (or more) of the immersion, as for the clouds.
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Old 06-04-2010, 09:39 AM
leggit leggit is offline
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This just looks better and better each week...i haven't looked forward to a game release so much in years.
  #7  
Old 06-04-2010, 09:40 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Are the landscape shots from up-above still showing WIP terrain?

Excellent work.
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
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Old 06-04-2010, 09:53 AM
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philip.ed philip.ed is offline
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Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures?
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Old 06-04-2010, 04:44 PM
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phoenix1963 phoenix1963 is offline
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Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Quote:
Originally Posted by Oleg Maddox View Post
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist . Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
  #10  
Old 06-04-2010, 05:00 PM
deadmeat313 deadmeat313 is offline
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The picture of the Messerschmitt 109 cockpit ^_^

*right click*
*set as desktop background*


T.
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