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Tactics discussions and solutions All you need to win the battle. |
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#1
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mauraders die easily later on
![]() but i gues u ain't going for a no casualty so should be fine and about homm5 it's a great game ![]() mostly because it got a nice mp feat u can battle your strats vs other players kb:ap is gonna get boring after some time when u know u can beat all with ease and have no more challenge homm5 got a nice story line though ![]() |
#2
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Homm5 is at least more VISUALLY impressive. It's not a bad game either, just not as solid on the mechanics as KBAP is.
As for Marauders... I think you will realize like most people do, that the money they make from looting corpses ends up not comparing to the extra money you pay to replace the losses for them. And then You'll get Demonologists, dragons, or Beholders or something, and never switch back. Trap is good because it can 'negate' the turn of an opposing unit if used correctly, and on certain choke-pointy battle arenas can slow down a large number of enemies. |
#3
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more visually impressive??? lol. u should be talking about another game. I played HOMM V 2 weeks ago and the graphics are really really bad. The thing is, if u have an old monitor that only supports lower resolutions, maybe the graphics are not too bad for you. But i dont see the sense on playing HOMM V, even with the multiplayer (btw the online mode is almost killed). If u have AP, u can try HOMM V, but i dont see the point. About trap, if u raise its level to 3, and have good intellect, traps are awesome, but u need to raise it to the maximum level, if not, on higher levels the only thing that trap do is to slow the enemy, but the damage is useless. |
#4
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![]() I won't compare HoMM V to KB - IMO they are focusing on different area. I have Civilization V + Beyond the Sword (only for playing Fall from Heaven 2 mod), HoMMV plus its two expansions, plus KB:AP installed. They are different types of strategy games and each serve their purposes well. |
#5
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This is not topic about HOMM V vs KB. Tt was discussed many times already.
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#6
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Better unit death animations??? lol... well if u say so. A 7 frames animations on hoom v.. AP is far better in all aspects.
JUN006, now u are using royal snakes and marauders, but on later islands u will discard marauders for sure (they are useless on later islands) and royal snakes are better, but maybe u will discard em too for a better level 4 unit. |
#7
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#8
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Thank you everyone for the replies. It's a nice surprise to see so many helpful replies appeared.
![]() Now I am on the second island and won exactly 30 fights without loss. Here are the details of the army. Royal Snakes 32/32 (I brought some reserves when I left Debir.) Inquisitors 19/19 Royal Thorns 3/5 (I almost missed it.) Archmages 5/10 Marauders 44/65 Archmages are very useful to me so I have to kick priests out of the team. (hard decision consider that Amelie is a warrior and haven't learned order magic yet, so no heal spell) Well, it's not as hard as I thought, at least I don't need to use heal scrolls. And marauders are pretty active as a secondary melee unit with a high initiative 6 and swiftly strike.The bonus from marauders is about 700*15battles = 8500 extra golds. I have bought a snake boots 6000 golds, officer's baton 8000 gold, pirate's halberd 20,000 golds(+3 attacks, 5% extra gold after battle) Now I am ready for Bolo with 2056 leaderships and a scroll Call Colossus. So what do you think is the best 5 unit? I want to keep marauders as long as possible ![]() ![]() p.s. kcwong, I assume you were talking about CIV IV, not CIV V, right? I just checked the official site again and the release date is this fall. ![]() Last edited by Jun006; 05-27-2010 at 02:39 AM. |
#9
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Red Dragon. Why settle for second best? It is also exactly in line with your leadership right now.
And I'm going to predict at about level... 15 you'll stop using Marauders. Depends on how Rusty Anchor goes. Just a hunch. |
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