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#1
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For myself, I don’t really appreciate the tank battles in MoW: too gamey/arcade for me. The MoW tanks just don’t have enough range for a more realistic tank action. In more realistic games, you would just love Tiger 1: massive range (about 2km), very good fire control and high penetration. Tiger 1 could take out many Shermans or T-34s before they could even get close to it. The MoW Tiger 1 is not even close to its might.
Therefore, in MoW, the task of tanks seems to limited to provide support for the infantry and that’s about it. I wonder if DMS will make any improvement in that area in AS. |
#2
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Thats the main reason tanks were created.
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#3
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Yes, you are right about their creation. But we need to look at their evolution for a bigger picture: see, for example, how they were used in the Battle of Kursk.
The MP tanks only battles could be improved a lot: - by making them more historical (you choose the year in which you want to fight a battle); - making them more realistic ( increasing and varying the range of fire: tiger 1 is a kitten in MoW coz it was robbed of it range and control fire); - doing something with the fog of war( it is funny that I can see a small fence destroyed in the distance but I can’t see the huge tank that had knocked it down); - by adding more tanks to command (one tank or two are not enough to plan your battle field strategy). As to balancing, I played a game that didn’t have the problem, coz you could set the exact year in which you wanted to fight the battle. The fact that you can wait a few seconds more to get a new, shiny King Tiger is a bit gamey. Last edited by CzaD; 05-22-2010 at 11:29 PM. |
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