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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 05-21-2010, 09:33 AM
Rastix Rastix is offline
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Quote:
Originally Posted by Trucidation View Post
Good, I hope they hear us
Try this on dev's forum
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  #2  
Old 05-27-2010, 02:37 PM
Nanaki Nanaki is offline
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After playing a bit of Dynasty Warriors, I had an idea. Why not instead of figuring out ways to add additional pilots, you could instead promote your pilots to Squad Leaders and have them lead a flight of allied fighters. So rather than have 3 flights with 1 fighter each (which is what I usually do), you can have 3 flights full of fighters.
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  #3  
Old 05-27-2010, 03:42 PM
Goblin Wizard Goblin Wizard is offline
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Hmm.. it's interesting. Worth to check.
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  #4  
Old 06-06-2010, 01:55 PM
Rastix Rastix is offline
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New screeshots on IGN

http://media.pc.ign.com/media/073/073117/imgs_1.html
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  #5  
Old 06-06-2010, 02:07 PM
Nanaki Nanaki is offline
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It looks like they decided to overhaul the graphics.
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  #6  
Old 06-06-2010, 02:21 PM
Goblin Wizard Goblin Wizard is offline
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Yesss. At last. Added bloom/hdr? Textures resolution looks the same.
I'd like to see new GUI too.
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  #7  
Old 06-06-2010, 02:26 PM
Trucidation
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While better graphics is always a nice thing, imo that's just icing on the cake. Putting more stuff as FILETYPE STANDART instead of DYNAMIC would be nice Also, I still don't know enough of LUA to suggest script improvements, but I'm sure guys like Nanaki and Goblin Wizard may have something to say about that.
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